    SECURITY MOTION-DETECTORS
    Author: KTGOW

    Started 08/10/96
    Version 1 ready : 08/11/96
    Version 1 released: 08/12/96
    Version 1.06 ready : 03/16/97
    Version 1.06 releaed: 03/16/97
    Version 1.06 .dat file released: 06/11/97

Note: The source code is distributed in the file MOTION16.ZIP
      The progs.dat (only) is distributed in the file MOTIO16P.ZIP
       ...this is for people who can't/won't get the compiler and
       the original QC source...

Description:
    Impulse 15 places a motion detector.

    Motion detectors are small objects placed by the player.  They drop to
    the floor, then go into "Security Mode."
    While in a security mode, the motion detector will fire a stream of
    shots at any monsters or players that are a)moving, and b)within a
    2000-unit radius.  The motion detectors do a fairly good job of
    anticipating the movement of a target.

    Motion detectors can be destroyed.  When they are destroyed, they
    explode like a grenade.

    If 2 or more motion detectors within a 750-unit radius of each other can
    see each other, each will destroy itself upon activation.

    Once the motion detector is attached to a surface, there is a 10-second
    delay for you to run away before it kills you;

    A motion detector requires 50 nails, 95 health, and 1 rocket to create.
    This is nonrefundable.
    You may be wondering why the requirements are so great.  Play around
    with the detectors for a while, then let me know if I'm asking too
    much.

    Motion detectors originally start with 50 shots.  Once they are out
    of ammo, their rate of fire slows to 1 shot every 2 seconds.
    Impulse 16 reloads a Detector in 25-nail increments (taken from
    your own ammo supply).  Detectors can store a maximum of 200 shots.

    Motion detectors kill people indiscriminantly.  A motion detector will
    kill its owner.  Nobody gets credit for a kill done by a motion detector.

To use this patch:
    1) Create a subdirectory off of your Quake directory.  I use MOTION,
       for example.
    2) Copy the PROGS.DAT file into this directory.
    3) Start Quake with "quake -game motion".  Replace 'motion' with
       the name of the directory you created in step 1.

Impulses added:
  15  -- Drop a Motion Detector.
  16  -- Give nails to a Motion Detector.


MANY thanks go out to:
id, of course.
All the people giving me feedback about my patches.  Thanks!


-KTGOW
ktgow@po.eecs.berkeley.edu
Be warned: It may take me a long time to respond to email.
