Title    : !Admin!
Filename : !admin!.zip
Version  : test!
Authors  : Alexander Vinnikov (aka plus) , Piter Porai-Koshits aka (Dragon)
Contact  : E-mail: plushka@geocities.com
           IRC   : #doom_russian ,#russkichat ,talk to plus
           ICQ   : search by nick - Plus, or by UIN - 2690397
!Notes!  : This patch was included to QUAKE PROJECT1 (c)
           Piter Porai-Koshits. I DID NOT CREATE THIS PATCH.
           I just adapt it to standart Quake. Original by Piter Porai-Koshits.
Credits  : Piter Porai-Koshits (Dragon)
           Fritz Schobert (TheChosen) for playtesting and helping with english
           Diman Rozin (Matro$) for playtesting
           id Software for... you know :)

ͻ
 Files in archive 
ͼ

progs.dat    - you know what is it
!admin!.txt  - you reading it
proj1_15.txt - Quake Project1 text file


ͻ
  Type of Mod  
ͼ

Quake C  : yes
Sound    : no
MDL      : no

ͻ
  Format of Quake C  
ͼ

unified diff  : no (what a fuck is it? :)
context diff  : no &-\
.qc files     : not yet
progs.dat     : yes (undecompilable)


ͻ
  How to Install  
ͼ

First, create a subdirectory under \quake called ADMIN
Ex(from dos): md c:\quake\ADMIN

Next, unzip the !admin!.zip in this dir
Ex(from dos): pkunzip !admin!.zip c:\quake\ADMIN

Then, start your game with the command line parameter "-game ADMIN"
ex: quake -game ADMIN


ͻ
  DESCRIPTION  
ͼ


This patch allows you to change items placing on the levels.
You can remove QD on dm4 and place RL there, you can remove Red Armor on Dm6
and place Ring of shadows there, you can do evrything you want...
You can even place deathmatch start points!

ͻ
 New in this version 
ͼ

* Fixed bug with placing dm start ponts
* Fixed bug with demo record
* No more spike3.mdl, now you cant see dm start point! it placing in your location
* Some effects while in admin mode :) no weaponmodel etc...



ͻ
 How to use it 
ͼ

*Editing the level

Impulses:
212     - Admin mode ON/OFF. Do NOT die in the admin mode...
213     - movetype mode select: FLY/NOCLIP/STEP
200/201 - Choose the item to place.
134     - place item
135     - Removing item mode - when you touch item - it disapears...
218     - Run script for this map (script must to be placed in the ID1
          directory and must be called <mapname>.rc ,If you are running
          script on dm4, you must have dm4.rc in the ID1 dirrectory.

* Script recording/running

You can record changes you'v made.
To do it:

1) start Quake with '-condebug -game ADMIN' parameter
ex(from dos): quake.exe -condebug -game ADMIN

2) launch level you want to change
ex(from comsole): map dm4

3) type in console `impulse 212`

3) type in console `impulse 214`

4) make changes you want

5) type in console `impulse 214`

6) quit Quake

8) find file console.log under /ADMIN directory

9) find string
<----------------- Dragon SCRIPT START (Cut here) ----------------->

10) Copy all shit from that string to
<------------------ Dragon SCRIPT END (Cut here) ------------------>

11) Create file under ID1 directory called <mapname>.rc
ex: if you'v change the dm4 ,file sould call DM4.RC

11) Paste all copyed stuff to this file

12) You may need to change the file... ex: if you'll see the ']' char - you
must remove it

13) run Quake with -game ADMIN parameter
ex(from dos): quake.exe -game ADMIN

14) Launch level, type 'impulse 212'

15) !Wait for a while!

16) bind a key to 'impulse 218'
ex(from console): BIND F1 "IMPULSE 218"

17) Hit F1

Note: sincronization of the scripts running is very bad :(
If you'll see the "Unknow value before start label" ,"Unknow item"
or "Nothing to remove" messages - restart level and relaunch script.


ͻ
  Copyright and Distribution Permissions 
ͼ

 Authors may NOT use these modifications as a basis for other
 publically available work. if you want to do it - email me!

 You may distribute this Quake modification in any electronic
 format as long as this description file remains intact and unmodified
 and is retained along with all of the files in the archive and no fees
 other than the costs of distribution are charged.




Pleas report any bugs: plushka@geocities.com