Title    : WiCkEd QuAkE!
Filename : WiCkEd24.zIp
Version  : 2.4 PATCH VERSION
Date     : 6/14/97
Author   : David Avellan aka: Moracan
Email    : thermove@ix.netcom.com
Credits  : A whole bunch of people. Ahh what the heck here goes:

           Quake Command - FlameThrower, ThrowingAxe, Sticky Bombs, Shells
           James Cullen ( lcullen@eis.net.au ) - RemoteRidicule
           Scott Ramsay ( sramsay@smart.net ) - LaserSight           
           Jonathan Avraham ( mjmorgan@usa.net ) - Proximity mines
           Jason Carter ( killer3d@mindspring.com ) - Solid corpses
           AsmodeusB ( tazq@sos.on.ca ) - Pipe bombs
           Sam Shockey ( shockesj@concentric.net ) - Decoyz
           Issaac Lauer ( gwydion@psu.edu ) - Feign Death
           Jon (its132@aol.com) - Helped out with code
           Andrew Eglington ( betlog@ozemail.com.au ) - Helped out with code
           PigBoy ( bmair@direct.ca ) - Multiskin Pro
           Jonathan Wright ( nelno@interpath.com ) - Plasma Gun
           Iikka Kernen ( ikeranen@raita.oulu.fi ) - Cannon
           Ecker Joerg ( stefaniesc@metronet.de ) - New skins for weapons
           Maurizio Majelli ( majelli@inopera.it ) - New models for weapons
           Muff ( muff@reserve.co.uk ) - New Random Items Code!
           Perecli Manole ( perecli@ix.netcom.com ) - Swinging Hook,Running
                      Has Grappling Hook Patch Is Da FuNk!

              
                              ..And of Course..

                                ID SOFTWARE

!!!!!!!!!
BULLETIN!
!!!!!!!!!
1. You need wicked21.zip to install this file. Makes it a lot more convienent
and faster to upgrade. You don't need previous patch to upgrade WiCkEd QuAkE!
Read new installation at bottom of file!

@@@@@@@@@@@@@@@@@@
WHATS NEW!!!!!!!!@
@@@@@@@@@@@@@@@@@@

1.  Throwing Axes now have a death scene, they don't just disappear.
(They axe makes a break noise and then gibs into two pieces)
###############
NEED HELP ON!!#
###############

1. If you feign death on a moving platform (up/down), you get stuck! It seems
   that you sink into for some reason. My current suggestion is not to do it
   on a plat unless you want to commit sucicide. Need help on fixing this!

2. Making the grappling hook pull in moving creatures. (such as a player)

-----------
Type of Mod
-----------
New Quake C  : yes
New Sound    : yes
New MDL      : yes

-----------------
Format of Quake C
-----------------
.qc files     : no (ask and ye shall recieve,**NOW COMMENTED**)
progs.dat     : yes

-------------------------------
Description of the Modification
-------------------------------

        Well, it is everything that you can think of. I have mixed
all the cool addons (to my opinion) in this add-on. Heres a list:

BOMBS

Proximity mines : They take three seconds to activate and then anyone who gets
to close gets blasted. If you pass a pipe bomb, grenade, stickydemo, grenade,
or rocket launcher by it, it will blow! No more mining teleporters now!
(Mines don't blow up by explosions, they blow up by heat entities other
than themselves, so you can plant many mines together, but if you have a
other object in their detection radius, good-bye:) (1 rocket)

Pipe Bombs : Like in Duke Nukem, you can throw as many as you want, you can
also pick up pipe bombs. Has a ten minute time limit, then blows!(1 rocket)

Sticky Bombs : Similiar to pipe bombs but go farther and stick to anything it
touches. Now if you have a sticky bomb stuck on you, you have a chance of
living. You start running and jumping like a mad man, you might detach it!
Also, if you kill someone who has a sticky bomb latched on them, they blow up!
Has a ten minute time limit, then blows!(1 rocket + 5 cells)

Decoyz : Throws a activator, when activated, it creates a decoy. You can
choose when to blow it up or disable it (to disable it,you must be very close
to it!) It follows enemies and shoots at them (no damage). If hit once, it
blows up! Are only killable by explosions. If you touch them, it makes a
cool sound along with a warp graphic! (20 cells)


WEAPONS

Plasma Gun : Just like in Doom2! This baby rips through anything and eats
cells like a motherlover! Always gibs anything if about to die! Has same
effect underwater like a lightning gun! (Including the ability to shock the
water from outside:) (1 cell)

Cannon : Watch out for this badboy! This annihilates anything it hits. It
bursts out 5 rockets which come in lighting speed with damage maxing to 750!
Always gibs if about to die and direct hit! Don't worry, radius is not big so
you can live if someone is running around with one. It also has incredible
kickback that moves you left to right! (5 rockets)

FlameThrower : Shoots flames with a 20% chance of lighting someone on fire. If
lit on fire, he can pass fire to others!  (1 cell)

ThrowingAxe : Throws a axe! You can retrieve axes that you throw. Do about
same damage as hand axe! (1 axe)

MISCELLANOUS

Multiskin Pro : It has 17 skins which are :
Quake, Duke, Frog, Storm Trooper, Terminator, Predator, Skelator, Indian dude,
Boba Fett, Enforcer, Jason, Batman, Reptile, Knight, Santa, Robocop,
Optimus Prime and the Bio-suit (when you grab it, you get a new skin!(Tell me
if it works!)) Skins don't change unless you tell them to even if you switch
levels!

Swinging hook : It does not interfere with weapons and swings. You can even
choose to get closer or further from it. This hook does not do continuous
damage. (When hits, it does damage, afterwards it just sticks) (For some maps,
like airtime, hook doesn't stick to sky textures! If you want to make your map
do the same, make you sky textures thick!)

Feign Death : Can't feign if you are not on ground, in water, jumping, or
using grappling hook(I know, its a bit lame, but prevents any funky bugs which
will occur and have) You don't throw a fakebackpack (it gives it away). 

RemoteRidicule : Like in Duke Nukem. Rub in the frag to your opponent and
get a good laugh!!

LaserSight : A laser that scopes out area. Turns blue and makes a noise if
passed by potential target (enemy, secret door)

Solid gibbable corpses : Corpses gib and are easy to walk by. Light up a corpse
with a flame thrower, pretty cool! Everything is Gibbable!

Ejecting Shells and Bullets : Shells and bullets are ejected from shotguns
and machine guns. Grunts and decoys also eject shells! 


IMPULSES
Cycle Weapon Forward = Impulse 10
Cycle Weapon Reverse = Impulse 12
Plasma Gun = Shared with Chaingun
Cannon = Shared with Rocket Launcher
Throwing Axe = Shared with regular axe
FlameThrower = Shared with grenade launcher
Pipe Bombs = Impulse 61 to throw and impulse 62 to detonate
Sticky Bombs = Impulse 32 to throw and impulse 33 to detonate
Proximity mines = Impulse 30
Decoyz = Impulse 71 to throw reciever
         Impulse 72 to activate
         Impulse 73 to detonate 
         Impulse 74 to deactivate
Feign Death = Impulse 150 
Swinging Hook = +hook to launch hook
                +grow to get further from hook
                +shrink to get closer to hook
Laser Sight = Impulse 45
Remote Ridicule = Impulse 210 through 219 ***
Multiskin Pro = Impulse 200 to next skin, Impulse 201 for previous skin
ALIAS: Keep aim centered no matter what: "center"

***
(If you want to replace my insults, name your wav files remote1 - remote10.
They must be 16 bit, 11025 hertz and mono. If you have this patch under wicked
it will look like this:" C:\Quake\Wicked\Sound\Remote ", put them in their and
replace the original files)

OTHER MODIFICATIONS

RADIATION SUIT = ENVIRONMENTAL SUIT : The rad suit now protects against fire,
lava, and slime. Flame throwers won't do damage to people with a rad suit. You
also take half damage from explosive attacks with the rad suit! (Will turn off
any fires that are on you when put on)

RANDOM ITEMS CODE :  This is much better than previous version. Items
now spawn ever 15 seconds and come in percentages. Here they are:
Powerups : 5%
Armor    : 5%
Weapons  : 20%
Health   : 25%
Ammo     : 45%

EQUAL EXPLOSIVE TREATMENT :  Before, if you shoot a rocket launcher and took
damage from it, you only took half, now you take the whole cake!

KICKBACK : All weapons (except axe and throwing axe) have recoil. Recoil
pushes you back a certain distance everytime you shoot! (A good escape
manuever is jump and fire a rocket launcher:)

REALISTIC FALLING DAMAGE : Now if you fall, more damage is done. To give you
an example of how much damage is done: In the start level, when you enter
episode 4 and fall throw water, that causes 10 points of damage! Another
example to show you its not to harsh: If you fall from the wood plank right
next to the water drop, you suffer 5 points of damage. 

HOLD YOUR BREATH : I made air time longer (25 seconds) and made drowning
faster. (Every .5 second you take 2 points of damage which increases)

FRY THEM FISH : Now if people are swimming in water and you are outside, you
can fry them! All you do is aim at the water and shoot! (Does not kill
immediately, does 7 points of damage to anybody within 500 units in water
per cell with lighting gun, 6 with plasma gun, to anybody within 300 units
in water)

NEW AND IMPROVED AIMING : Use the wicked.cfg that came with zip file and
bind a key to "center". This makes aiming easier by not auto centering!
Happy sniping!

BIG NAIL GUN = CHAIN GUN : Big Nail gun now shoots bullets (makes it shoot
faster and more percise), little nail gun still shoots nails.

RATE OF FIRE : I decreased (made slower) the following:
Shotgun, Dual Barrel(noticable), Grenade launcher, Rocket Launcher(noticable)
        I increased (made faster) the following:
Nailgun, Big Nailgun, Flame thrower

AMMO : I Decreased Shells (50), Rockets (50)
       I Increased Nails (255), Cells (200), Axes (15)

EXPLODABLE EXPLOSIVES! : You can blow up pipe bombs, sticky bombs, grenades,
rockets!! 

NOBODY LOVES ME! : Obituaries have been removed.  This is so you never know
when someone is dead. If there were, then feigning death would be retarded!

BEAM ME UP : Rockets, pipe bombs, sticky bombs, grenades, plasma, flame,
throwing axes, and nails pass through teleports! They also travel at the angle
which you shot them at, so you can clear a room! All teleporters teleport!

MONSTERS ARE STRONGER: Added a bunch of hitpoints to each monster.


INSTALLATION

1. Make a subdir in your quake directory such as wicked : md wicked
2. Copy wicked21.zip into subdir : copy wicked21.zip wicked
3. Change dirs into subdir : cd wicked
4. Unzip wicked21.zip with -d function : pkunzip -d wicked21
5. Copy wickpat2.zip into wicked dir : copy wickpat2.zip wicked2
6. Unzip wickpat2.zip with -d function : pkunzip -d wickpat2
   (NOTE: IF IT ASKS TO OVERWRITE FILES SAY YES)
7. Change dirs into quake dir and type : quake -game wicked
8. Have fun!
                                       
BUGS

BUG-FREE IS THE WAY TO BE!!
@Please report if you find anymore@

THINGS TO COME

Accepting Ideas...

NOTES

        I'm done now.  Not really, but new games are coming out so I don't
really want to spend my time fixing an old one. Laters...

LEGAL STUFF

1. You MAY use any models and sounds within this add-on.
2. You MAY NOT use qcc without asking permission. (Just email me)
3. You MAY distribute this add-on but you MUST leave this file intact with it.
4. You MAY have fun playing this add-on:)
