06/26/97
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Title                   : Quake Sheep
Filename                : sheep.zip
Author                  : Dann Thombs
Home Page               : General --> http://www.thombs.com/~dann/
                          Quake   --> http://www.geocities.com/TimesSquare/Alley/5890/
Email Address           : dann@thombs.com
Description             : All dogs in levels are replaced by sheep
			  Also added is a crucified sheep using a modified
			  Felix Zwingenberger's (BadBoz) crucified player patch.

Additional Credits to   : Felix Zwingenberger (BadBoz) for hid crucified player patch.
			Ben Morris for WorldCraft
			Rene post for Qme
			JASC Inc. for Paint Shop Pro
			Microsoft for Sound Recorder
			Finally
			ID for Quake and their textures

================================================================

* Play Information *

New Levels            :Yes
New Sounds            :Yes
New Graphics
     --lmp(Menus etc) :No
     --mip(textures)  :Yes
     --bmp(skins)     :Yes
New Models
     --mdl            :Yes
     --bsp            :No
New QuakeC            :Yes
New Demos             :No

* Construction *

Base                    : Sheep---------------> Prefabs from Qme
			  Crucified Sheep qc--> Felix Zwingenberger's patch
			  Map-----------------> Scratch w/one custom texture
			  Skin----------------> Scratch
			  Power-ups-----------> Quake runes
			  Sound---------------> Scratch (please help me on these)
Editor(s) used          : Worldcraft, Qme, Paint Shop Pro, Sound Recorder
Known Bugs              : Not much
Build Time              : A while
QBSP Time               : Not long
Light Time              : No lighting
VIS Time                : No Vising

* Description *
---------------
Every dog is now replaced by a sheep.
I didn't feel like writing qc for it so i just used the exact frames for the dog.
Partly because i can't program and partly I wanted to add the crucified Player patch.
I didn't feel like figuring out how to compile but the qc is there, so if any one 
wants to improve, be my guest.
Every crucified zombie is now a sheep too.
The invincibilty and invisibility are changed using the runes as a base.
All sounds are me going "baaa" so PLEASE help me.

* FILES *
---------
config.cfg -----> God mode binded to    "G"
		  All Weapons binded to "W"
		  Quad damage binded to "Q"
original.txt ---> Felix Zwingenberger's text file
progs.dat ------> Felix Zwingenberger's Progs.dat file
sheep16m.jpg ---> A 16 million color sheep skin
sheep.bsp ------> The sample map w/sheep
sheep.map ------> The .map file for editing
dog.mdl --------> The sheep model
h_dog ----------> The Sheep Head
h_plzom.mdl ----> the sheep head for Crucified sheep
invisibl.mdl ---> Invisible Question mark
invulner.mdl ---> Invulnerability symbol thingy
zomgib1.mdl ----> Sheep body
zomgib2.mdl ----> Sheep leg
zomplayr.mdl ---> Crucified Sheep
dattack.wav
|
|
|     I don't feel like explaining these.(.wav's)
|
|
die.wav
zombie.qc ------> Felix Zwingenberger's QuakeC for crucified player


Compile machine         : Gateway 2000 G6-200

* Other Info *

* Copyright / Permissions *

This is probably the last thing I'm am going to do for Quake. 
Maybe when Duke 4ever comes out I cam add it their.
Whatever you do just give me credit.