Real Fall patch 

This patch effects realistic falling damage on unwitting players.  Heh heh.
It scales damage geometrically at increments of 10', and allows players to be
hurt after falling through water if they hit solid ground beneath (they still
have to fall farther than if there wasn't any water however).

I plan on making them able to be hurt by simply impacting on the water if
they fall from a great enough height eventually.

It's pretty funny falling from a great height only to gib when you hit the
ground.  Your head even bounces around a few times.  :)

To install this patch, you must do a few things:

(1) edit progs.src and put fall.qc on the line ABOVE client.qc

(2) edit client.qc and delete the lines from around 1146 thru the line
        self.jump_flag = 0;
    and add the line
        CheckFall();

    it should look something like this:

	if ((self.jump_flag < -300) && (self.flags & FL_ONGROUND) && (self.health > 0))
        {
                CheckFall();
		self.jump_flag = 0;
	}

(3) make sure fall.qc is in the same directory as the rest of the qc files and
    then compile with qccdos and try it out

Chris (heaven@interoz.com)
Wrath, Leader of the Seven Deadly Sins (Quake Clan)
http://www.interoz.com/usr/heaven
http://www.sphere.org/quake (site updated almost daily)
Jesus rules!



