Bondo's Super Duper Quake Pack 2.0b featuring Homer J. Simpson

Thanks to:
Michael Gargiulo for his Human Launcher
n-tropy for his Proximity Mine
Iikka "Fingers" Kernen for his plasma gun
per-kr for his Devastator
Perecli Manole and Brian Rumschlag for the holoplayer
Perecli Manole and Mike for the grappling hook
Vhold for his homing missile
Howard Roy for his four barrel shotgun model
Sean Leonard for his gib eating
DarkSide for his auto-aiming lightning code
Ben Ricketts for his VX gas models
James "Drywall" Layman for his flare code
Jeff Epler for his solid monster patch
Jonathan E. Wright for his Blaze gun
Patrick Martin for his flame thrower flame
Werner Spahl for his flame thrower sound and burning code
Gatling gun model by James 'Tritian' Lazarus and skin by Christopher Bolin
Brendan McArdle (brendan.mcardle@clear.net.nz) for his Blender nails, Vortex, Point Defense System,
Cataclysm Device, and Firewall from Dark Majick 2.0
Dave Weiden for his Chthon stuff

--New Stuff--
Quake C: lots
Sounds: yes
Models: and how

Weapon Lowdown:
1)Axe
2)Shotgun/Sniper Rifle
3)Super Shotgun/SuperDuper Shotgun
4)Blazegun/Lasergun/Shredder/Nailgun
5)Chaingun/Flamethrower/Super Nailgun
6)Double Grenades/Double VX Gas/Devastator/Human Launcher/Vortex/Cataclysm Device/Proximity Mine/Point Defense System (deathmatch only)
7)Quad Missiles/Homing Missile/Heads/Wall of Fire/Nuclear Missile/Cruise Missile/Rocket Launcher
8)Plasma Cannon/Railgun/Hand of God/Lightning Gun

1) Axe: normal axe, just swing it like Mike Myers.
2) Shotgun
   Shotgun: normal power, just twice as fast. Very little spread
   Sniper Rifle: two and a half times as strong as shotgun. Gibs dogs and grunts with one shot
3) Super Shotgun
   Super Shotgun: Shoots faster and tighter
   SuperDuper Shotgun: the moniker of my mod. Very powerful, wide spread
4) Nailgun
   Blazegun: Shoots blaze like nails, not falling fireballs. Bigger flame
   Lasergun: Enforcer's lasergun
   Shredder: AKA Blender nails. These things grind you up from the inside. Two will explode a grunt
   Nailgun: regular nails
5) Super Nailgun
   Chaingun: very powerful
   Flamethrower: I snaked Werner Spahl's sound and code when something burns, and Patrick Martin's flame
   Super Nailgun
6) Grenade Launcher
   Double Grenades
   Double VX Gas: Seen "The Rock"? These things will gib a grip of grunts inside of a second
   Devastator: Throwback to Duke 3D
   Human Launcher: Launch a man! First explosion is big, then come five exploding gibs
   Vortex: Watch the Shambler spin around! Whee!
   Cataclysm Device: awesome. try it out in a small room
   Proximity Mine
   Point Defense System: these things stay in one place and shoot nails at your enemies. Deathmatch only. 
7) Rocket launcher
   Quad rockets: Try to rocket jump with these
   Homing missile
   Heads: Launch a man and he attaches to a wall and launches exploding heads in all directions. Then he explodes into exploding gibs!
   Wall of Fire: A rocket travels slowly, leaving a wall of fire.
   Nuclear Missile: My brother was all (imagine whiny voice) "I want the cruise missile to fire like a rocket"
   Cruise Missile: Guide the cataclysm device to your neighbor's back door
   Rocket Launcher
8) Lightning Gun
   Plasma Cannon: From Doom
   Railgun: Line up some dogs and grunts, shoot one shot and watch them all explode!
   Lightning Gun
   Hand of God: Kill all monsters in the vicinity, even behind walls. Single-player only.

Extras
More health -- health increases to 200 with regular health boxes, and 300 with megahealth
All armor is 200
Cheat does not give keys.
Grappling Hook: now travels farther and faster
Holoplayer: One key on/off
Flares for those moments
Eat gibs for health when you are under 100
Taunts, death, gib, eating and pain sounds from Homer J. Simpson

Hit the corresponding number to cycle through the weapons. I.e., if you're not using the chaingun, hit 5 once to access the chaingun, again to get the flamethrower and so on

Impulse 99 turns on/off holoquake "o"
Impulse 98/97 launches/releases grappling hook "ins"
Impulse 101 fires a flare "f"
Impulse 100 gives a message from Homer "t"

Notes: beware during deathmatch--the Devastator tends to lock up your game. And try not to grapple and shoot someone at the same time. The Point Defense System kept shooting dead monsters in single player mode so I limited it to Multiplayer only. It wouldn't gib them, it kept missing. It was annoying. There is also this little function in the client.qc file that I created for switching between custom maps. If you start in any of the maps, and turn on fraglimit, you will cycle through all of them.

Tools used:
WinPack by Antony Barratt
ProQcc v1.60 by Lee Smith for decompiling
FastQcc by Jonathan Roy for compiling

As far as I know, all this stuff is available for use by anybody, according to the readme files of the authors. I do ask that if anyone uses this as the basis of anything that they include this text file along with their patch file(s). Actura Software may not use this in anyway, however, neither anyone having anything to do with them. I took artistic liberty with a lot of the stuff. I hope the authors don't mind.

Unzip this to \quake\bondo directory and do "quake.exe -game bondo" to use it

three.euges@juno.com
http://members.tripod.com/~hondobondo