Thursday 4th March, 1998
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** Map Info ** (Please read the "A few words from the author" section
                for more information.)

Title                   : Old Storage Area
Filename                : osa.bsp

Author                  : Juha Koiste
Address                 : Visatie 5
Zip/Postal Code         : 84100
Town                    : Ylivieska
Country                 : Finland
                          (If someone wants to send me some comments or
                          some other stuff by mail, please send it to the
                          address above, thank you.)

Other Levels by Author  : Quake 1:
                          The Temple of Torment, Dark Ages, The
                          Forbidden Base, Death Church, Hell's Castle,
                          Area 51, two Single Play levels and three
                          DM levels in Abyss of Pandemonium - the
                          final mission. :)

                          Quake 2:
                          None yet, this is thee first. 

                          You can get the first six Q1 levels from my
                          SPQ page (I'm not updating it anymore, it's
                          dead, but you can still download stuff) at:
                          http://www.geocities.com/TimesSquare/Castle/1052
                          If you want to see my Q1 levels, please visit
                          that site and download 'em! :) 

Email Address           : hannu.koiste@pp.inet.fi
                          Please let me know what you think about this
                          level. I really love feedback. Tell me your
                          honest opinion, please.

Description             : My first ever Quake 2 level. I tried to make
                          this level as "non-Quake 2 style" as possible
                          by avoiding the usage of the ideas we've seen
                          in Quake 2 on so many occasions, such as those
                          damn dark rooms where you can't really see
                          where you're going... or where you're supposed
                          to go. There are a few things that certainly
                          remind you of Quake 2's levels, but they are
                          not the same. I also tried to use colored
                          lights in a less traditional way. To shortly
                          describe this level, I would say that it
                          includes some similarities to the levels we
                          saw in Doom, and in Doom 2 as well (to me
                          Quake 2 is Doom 3 btw). I think I managed
                          to create something different pretty well,
                          but hey, you tell me what you think! :)

                          This level ain't that big... I started to run
                          out of RAM and hard disk space in the end,
                          which forced me to do a slightly smaller map.
                          QE4 Radiant also started to crash pretty often
                          once I got across the 1000 brush mark...
                          probably due to the fact, that I only have
                          32 MB RAM. I'm pretty sure that my next Q2
                          level will be bigger and more complex than
                          this one, and I'll probably switch to
                          Worldcraft 1.6. 
                          
Additional Credits to   : Id software for the nice product.  
                          Robert A. Duffy for QE4 Radiant,
                          a pretty nice editor once you learn to
                          use it. :)
                          All the people around the world who've
                          played my levels and told me what they
                          think about them.
                          Matt Sefton, and Iikka Kernen for
                          helping me out with QE4 Radiant
                          numerous times! Thanks guys! You've
                          been a great help! 
                          Impel Productions development team,
                          you're all great guys!

                          All these following web sites for help
                          and information on Quake 2 level editing:
                          http://www.planetquake.com/rust
                          http://www.planetquake.com/ravage
                          http://www.planetquake.com/qeradiant
                          
                          I'd also like to thank ALL the people
                          who've helped me out or given me valuable
                          information about level editing since I
                          seriously started creating levels at
                          around November '96.

                          Also thanks to all my friends. 
                      
=====================================================================

** Play Information **

Single Player           : Yes 
Cooperative             : No
Deathmatch              : Next time...
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
CD Track                : 11


** Construction **

Base                    : New level from scratch.
Editor used             : QE4 Radiant Build 044
Known bugs              : No known bugs.

Build time              : A week. 
Texture WALs used       : e1u1, e1u2
Compile machine         : Cyrix P-166 w/ 32 MB RAM, Diamond Monster 3D

QBSP3                   :
QVIS3                   : 
QRAD3 -something        :

Brushes                 : 1457
Entities                : 194

** How to Play this Level **

Just unzip osa.zip into your \baseq2\maps directory (create, if necessary)
by typing "pkunzip osa.zip c:\quake2\baseq2\maps" or something like that.
Then just start up Quake 2, bring down the console, and type:

"map osa" (without the quotes of course)

===========================================================================

** A Few Words from the Author **

We meet again my friends! It's been... what, about six months since Area 51?
Yea, about six months... a lot has happened in that six months other than
the fact, that I got a new hairstyle now. ;) I've been offered a job twice,
but I just wasn't lucky enough. Well, actually I had a job, but the company
I worked for died... I would have been able to move to the States this year
('98), but because the company went down, my dreams went down the gutter
as well. But... life goes on y'know. I'm still looking for a job opportunity,
that would give me a chance to show the world who I am. I haven't found such
chance yet, but in time it'll come, I'm sure.

So, I was offered another job by Remedy Entertainment about the same time as
the other company went down. I came very close of getting that job, but
in the end I guess my levels weren't quite the right style that the company
required. So, I found myself creating free levels again, only this time for
Quake 2, and with much more experience about the gaming industry, and about
authoring levels of course. :) God I just hope I'll get a job some day as
a level designer, that's really all I want to do, and after all, I guess
my levels ain't that bad. Or are they? You tell me. :) I think the day will
come, I'll just have to be patient... I just hope that the day comes before
August, so I don't have to go back to school. I HATE SCHOOL!!!!! :)

Ok, I hope you enjoy my work, and please let me know what you think about
this level (send an email to hannu.koiste@pp.inet.fi). I really appreciate
all the honest and all the constructive feedback you can give me. That way
I can improve myself as a level author and do better the next time around.
If you out of some reason don't like this map, please tell me what part
of the map you didn't like and why you didn't like it. That way, and ONLY
that way I can improve myself as an author... I really think I've improved
my skills over these last few months a great deal, but I wanna improve them
even more, so I can do a better level the next time around, yes, I will do
more levels for Q2 in near the future. Thank YOU for downloading my level.
I hope you enjoy it! 

See ya later! 

- Juha Koiste, 1998

===========================================================================

** Legal Stuff **

Copyright by Juha Koiste 1998. All right reserved. This BSP file may not
be sold. If you paid for it, you must report that to: hannu.koiste@pp.inet.fi
You may distribute this level on a CD, disk, through the Internet, or through
the BBS systems as long as it's free, and this text file with absolutely NO
modifications is included!!

Distribution of this level, or any part of it for commercial purposes without
the authors, in this case Juha Koiste's permission is strictly prohibited.
If you want to include this map on a TC, or whatever, please email to
hannu.koiste@pp.inet.fi before you do anything! Thank you. 

Juha Koiste, 1998.

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