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Title                   : Stroggos University Student Union
Filename                : UNION.BSP
                                         
Author                  : Josh "Mr. Clark" / "BauM" Whitt
Email Address           : spud@zoomnet.net

Description             : DM map for Quake II, featuring e2u3 textures.  This is the first 
                        : map I've completed and I'll freely admit that I'm not trying to 
                        : be the God of Modeling.
                        : If you like it, let me know, if not, let me know that as well.  
			: This map is being distributed for open review.
                          

Additional Credits to   : id Software
                        : Robert Duffy for QERadiant

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* Play Information *

Level Name              : Stroggos U. Student Union
Single Player           : Yes (inspection only)
Cooperative		: No
Deathmatch 		: Yes (8 player starts)
Difficulty Settings     : No
New Sounds              : No
New Graphics		: No

Comments                : Not too complex in layout or architecture, but made for
                        : fast action and lots of run-and-shoot in the vein of Quake I's
                        : DM1 or DM2.  Plenty of ammo and health are available for
                        : those of you who don't dig respawning.  No moving entities.
                        : BFG is non gratis.  Have fun getting knocked off the beams.

Special Conditions	: None that I know of.


* Construction *
Base                    : None (new level from scratch)
Build Time      	: 1 week
QBSP3 Time              : About 8 seconds
QVIS3 Level 4           : About 3 minutes
QRAD3 (extra sampling)  : About 5 minutes

Development System      : Pentium II 333, Win95 OSR2 + USB, 64 MB RAM,
                          Monster 3D (4mb), Stealth II S220

Editors used            : QERadiant
Textures Used 		: Q2 stock e2u3/*

Known Bugs              : Funky texturing stuff in one end of the long
                        : dark corridor which looks amateurish, I'm sure, but we can all
                        : overcome our biases.  Plus, I've only tested it with Eraser bots,
                        : so I'm not sure how well it will run in real-live DM.


* Legal Stuff *

Distribute at will but credit the proper author, please.
