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Title                   : Vertical Progression
Filename                : strkdm1.bsp
Author                  : Iain McGinniss (AKA >>>STRYKER)
Email Address           : iain.mcginniss@virgin.net
Description             : My first Quake II DM Map. It is an arena style map, with many 			  original designs and lights. 

Additional Credits to   : ID!
			  
			  stecki, for his awesome "snow2" environment map that I use. Give 			  him money! (stecki@frag.com)
			  
			  Steven MacKenzie (aka HyStErIKILL!), Paul Hill (aka XeoroX), 			  	  Graham Chandler (aka Cilkie), Graham Jones (aka Incision), Peter 			  Ibrahim (aka Summoner), Robert Heeley (aka -=CHAOS=-), Robert 			  Devine (aka Fecksekutionar), Karl Hodges (aka Liberty); for 			  	  additional level testing

			  Robert A. Duffy, for QERadiant

			  The Ravages of Radiant Site (www.planetquake.com/ravage)

			  Planetquake!! (www.planetquake.com)
			  

Notes                   : I have done a lot of map editing before, but mainly for my 			  	  programming project POWERBASE 			  			  	  (http://freespace.virgin.net/john.mcginniss/) but never for a true 			  DM map. So excuse this if you think it is crap...
			  It has been inspired by ID's Warehouse level, my favourite level. 			  I loved its multi-dimensional combat, where you could be shot from 			  almost any angle. I wanted to make a map comparable to this but 			  optimised for dueling. It has 5 floors in a very compact 			  	  structure. Admittedly, the texturing is VERY simple, using only 			  about 10 in the whole level. I am relying on my "unique" lighting 			  styles to bring the level to life. I am not too sure whether or 			  not the map is TOO colourful, but in my opinion it works very 			  well. So what are you waiting for? PLAY IT NOW! Oh yeah, find the 			  superhealth, I've hidden it...  

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* Play Information *

Single Player           : For the curious only
Cooperative             : No
Deathmatch              : Yes, 2-4 players (preferrably 2)
3Wave CTF               : No
CD Track		: None

* Components *

BSP			: YES (of course)
SOUNDS			: NO
ENVIRONMENT MAP		: YES, SNOW2 by stecki
MODELS			: NO
DLL			: NO


* Construction *

Base                    : From scratch, ripping other people's maps is lame
Finish Date             : January 10th, 1999
Version                 : 1
Editor(s) used          : QERadiant by Patrick A. Duffy
Known Bugs              : None really. I would have liked to have proper texturing, but I'm 			  too lazy to trail through the 1000s of textures in quake 2 just to 			  make the level look a bit better. I mean c'mon, do you say "oh my 			  god, look at this wonderful texturing" while trying to avoid the 			  rockets flying at you from your'e opposition?  
Build Time              : 4 days creation, 60 mins compile.
QBSP3 Time              : 10 secs
QVIS3 Time              : 1030-1400 seconds, not quite sure
QRAD3 Time		: 2194 seconds -extra, I thought this was weird because usually vis 			  takes longer, yes?

* How to Use *

Unzip the .zip file to your quake2\baseq2 directory. Then load quake 2 and type "map strkdm1". It will then load the map. Enjoy!

* Copyright / Permissions *

You can use this map as a base if you so wish, but remember to put me in the credits or I wont be a "happy bunny" (to quote Graham Chandler :)).

If you want to place this on a compilation CD, ASK ME FIRST GOD DAMMIT! Thankyou.