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Title			: Strogg Hive
Filename		: sthive.bsp
Author			: Thomas Vachuska (TomiKazi)
Email			: doobs@jps.net

Description		: A smallish Quake2 map, mostly intended for 1-on-1
                          but holds well with more buddies.  Did I say
                          buddies?  I could have said bodies. :)
                          It really has nothing to do with hive other than it
                          is a two story (plus ground-level) hexagon shape
                          with some aerial walkways.  Two lifts will get you
                          to the upper walkways.  Weapons present include RL,
                          GL, chaingun, machine gun, and super shotgun.
                          Sorry, no hyper-blaster, rail-gun or bfg - too
                          powerfull, and no shotgun - too wimpy. :) No power
                          ups, and the ammo and health are fairly limited to
                          keep things moving.  Some handgranades were 'tossed'
                          in to spice things up.

Thanks to		: id
			  Yahn Bernier, for the awesome BSP
			  DeadMeat for the great BSP tutorials

Testers			: geezer, Snotrag, Flatunator, Gambit,
                          Staplegun, Ozone, Turk  (and TomiKazi of course)

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* Other Info *

Description says it all... just go play. :)


* Play Info *

Single Player		: No (just a start)
Cooperative		: No
Deathmatch		: Yes (6 start points, 2-5 players)
Difficulty Settings	: No
New Sounds		: No
New Graphics		: No
Sound Track		: None
Demos Replaced		: None
Source Included		: No

* Construction *

Base			: New level from scratch
Editor used		: BSP .88b
Known Bugs		: none known
Brushes			: 251
Construction Time	: 16 hours


The file, sthive.bsp, may only be distributed provided this text file
remains intact and accompanies the sthive.bsp file.  This map may not be sold
or distributed without prior _written_ consent from the author.

The file, sthive.map, was tossed in so that if anybody has some brilliant idea
to expand on this level, they can do so - provided I can get the resulting BSP
file. :)
