12/9/98
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Title                   : Steel Frenzy
Filename                : steel.bsp
Author                  : Tom McClure 
Email Address           : diabolic@shreve.net
Description             : Quake II deathmatch level
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* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Player load		: 2 - 6
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No


* Construction *

Base                    : New level from scratch
Editor(s) used          : Qoole
Build Time              : 30 hours

* Other info *

This map was primarily designed for 1-1 or 2-2 play, although it has been tested with up to six players in melee deathmatch and remained quite entertaining. 

A great deal of strategic focus was put into this map. Weapon and armor control was intentionally made difficult while the most powerful weapons pose a risk to obtain. Another strategic aspect is sound; if you have good ears, you will know where your opponent is at all times... but you can figure all that out for yourself.

The ledge containing the rocket packs and jacket armor can be reached by double-jumping off the side of the staircase. The mega is only reachable by rocket jump.

* Credits *

- Alpha Clan, NOVA, and all others for their help in testing.
- id Software

* Author *

Name  : Tom McClure
E-mail: diabolic@shreve.net
Alias : Diabolic (Alpha Clan)


* Copyright / Permissions *

You may distribute this level and include it in any deathmatch compilation
etc., as long as you: 

1. Include this text file untouched and give me credit.
2. E-mail me and let me know what you're doing with it.

Thank you,
Sten Uusvali
