
===============================================================================
Date: 8/22/98
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Title				: Sniper Alley
Filename			: sniperdm.bsp
Author				: Richard Neff
Web Address                     : http://members.aol.com/dmm2editor
Email Address			: rickneff@aol.com
CD Track			: 10


Description			: After much off/on editing, this level is done!
				  It's basically, a sniper-type level, meaning
                                  it does have an outdoor area (and I've
                                  checked it for speed and the counts are below
                                  Id's base1.bsp's outdoor area.  (and actually
                                  gives any beginner level editors and idea of
                                  about how big you can make an open area)

                                  However, while it does have some good sniper
                                  areas, it's also designed to keep people from
                                  sitting in a single area.  The BFG is rather
                                  nice for clearing out the sniper towers.  Of
                                  course, you have to expose yourself to become
                                  a sniper target to get the BFG!

                                  Originally this was designed as a DM map, but
                                  I've also added SP mode play with monsters, 
                                  skill level settings, and goals.  I think it
                                  plays pretty well in both modes.  However,
                                  it's not as detailed as a 'true' single player
                                  map, but this is done to keep the poly count 
                                  low.  So, don't be judging it against, say
                                  RiscChip's "What the End is For"
                                  (which btw, is an EXCELLENT single player level)

Additional Credits to		: My wife and DM partner, Deb
                                  RiscChip, Jon Lambert, The Last Doomer and Astaroth
                                  for playtesting
				  Bob Hamilton and everyone at I.C.E.
                                  (http://www.iiinc.com/ice) for some SERIOUS
                                  multiplayer testing!
				  
				  

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* Gameplay Information *

Game Version			: 1.0 
Single Player			: Yes
Cooperative			: No
Deathmatch			: Yes (9 player starts)
Difficulty Settings		: Yes
New Sounds			: No
New Textures			: No
New Graphics (LMPs)		: No
New MDLs			: No
Demos Replaced			: No

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* Game Construction *
Base				: Started from scratch. 
Editor(s) used			: Deathmatch Maker 2.1 by Virtus Corp.
Known Bugs/Leaks		: Two surfaces with mixed face contents that
                                  I haven't felt like fixing yet. Also a
                                  duplicate plane warning in my spacecraft
                                  entity.  But all are warnings and don't
                                  affect gameplay.
 
Build Time			: Too long (in the 4-6 month range)
			 
Machine Used for Compile	: P200 - 64Megs Ram & PII 300 - 64Mb

Compile Time			: 5 Hours 30 minutes (P200)
                                  3 Hours 30 minutes (PII 300)
                                  (As if you care!)
				  

* How to use this level *
Unzip sniper.bsp into your Quake2\baseq2\maps directory, start a multiplayer game
 and type 'map sniperdm' at the console.

* I.C.E. Server Connection *
Type "208.231.19.48:27912" (without the quotes) into your Multiplayer Address
Book in Quake 2.  Be sure you've downloaded sniper.bsp.  Then, refresh the
list of addresses.  You should be able to connect to the server with the
Sniper Alley map running. The I.C.E. servers are usually online 8pm-12 midnight
east coast time (USA).

*Eraser BOTs*
Put the sniper.rtz file in the \quake2\eraser\routes directory if you want to
use the route file.  Run the map with the command:
c:quake2\quake2 +set game eraser +map sniper

* Any Other Comments? *
If you like the level or found it usefull, e-mail me. 
If you hated it, reach into your pocket, pull out a quarter, and call someone
 who cares.
If you've got questions about Q2 editing or DMM2, visit Rust (http://www.
planetquake.com/rust) or DeathEd (http://deathed.stomped.com) for info.
Please don't e-mail me questions.

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* Copyright and Permission Information *

This level may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this level on any CD or distribute it in
any way without my permission. In other words, TELL ME FIRST!


