================================================================
Title                   : Slugs 'n Shells
Filename                : slugsnshells.bsp
Author                  : Steve "Downer" Fukuda
E-mail                  : stevefu@interchange.ubc.ca, stevefukuda@hotmail.com
Description             : Quake II deathmatch map
================================================================

* Play Information *

Single Player           : Capable for just looking and for some bot usage 
Cooperative             : Er, team deathmatch I suppose. 
Deathmatch              : Yes, 11 respawn spots
Suggested player load	: Best for 4 players, 6 player as a reasonable maximum. 
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No

* Instructions *

Unzip slugsnshells.bsp to your quake2/baseq2/maps directory (or make such a directory if it doesn't already exist.)
If you have the Gladiator bot installed, you can copy slugsnshells.aas to the quake2/gladiator directory which 
should be there as a result of installing the bot. The bot is not included in this download! You can obtain this
bot at http://www.botepidemic.com/gladiator. 

Load Quake2, and bring down the console by pressing the tilde ~ key. Type without the quotes, "map slugsnshells" and that will load the level. Consult your Quake2 documentation on how to start a multiplayer game. 

* Known/Suspected bugs *

One in the corridor between the railgun and the superhealth: A HOM (Hall of Mirrors) visual bug reported by one tester, but I have not been able to reproduce/observe it.  

Gladiator bots that spawn on the pad below the bridge in the main cavern do not leave the pad properly for some 
unknown reason. They just stand there and shoot from that particular pad when they spawn there. The other pads appear to be fine. 

* Construction *

Editor(s) used          : QERadiant 1.0b (build 017), QERadiant b147
Other utilities used    : Gladiator Bot AAS generator for testing
Computer used		: Pentium II 400 MHz, 128MB RAM, Diamond FireGL 1000 Pro (Permedia2 AGP) for building, 
			  Monster 3D II (Voodoo2 8MB) for testing.

* Credits *

id Software, Robert Duffy, Wolfen, Reaper, 
Number 9, Quad Bitch, all the other bots, 
Mr. Elusive, Mr. Squeeze, Squatt

!!Get the Gladiator Bot at http://www.botepidemic.com/gladiator

* Author/Feedback *

Name  : Steve "Downer" Fukuda
E-mail: stevefu@interchange.ubc.ca, stevefukuda@hotmail.com
Home  : http://www.planetquake.com/QuakeLab, http://www.planetquake.com/QuakeLab/QuakeLab2

* Copyright / Permissions *

Copyright (c) 1999 Steve Fukuda. All rights reserved.

This map may be electronically distributed only with no
charge to the recipient, and may not be modified in any way.
This text file must be included with the map unmodified.

This map may not be distributed on any CD-ROM without the
prior, explicit written consent by Steve Fukuda.

This map may not be used on a commercial multi-player server
without similar explicit written consent.

Thank you,
Steve Fukuda
