
===================================================================================

Title                   : The Silos
Filename                : silosdm.zip
Author                  : Juha Sorensen AKA "DemOSh" 
Email Address           : juha_sorensen@hotmail.com
WWW Homepage:		: http://www.geocities.com/TimesSquare/Arena/8507
Date of release		: April 5 1998
Description		: A small Deathmatch level intended for 1 on 1 games. This
			  is my first Quake2 level to be released. 

Additional Credits to:	id for Quake2 
			Yahn Bernier for BSP

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* Play Information *

Game			: Quake II
Level Name       	: The silos
File name		: silosdm.bsp
Single Player           : nope
Cooperative 		: nope
Deathmatch		: Yes - I recommend 1on1s or 4 at the most
Difficulty Settings     : N/A
New graphics		: No
Anything else new:	: No
			  
					 
					    
* Construction *

Base            : new level
Build Time      : ~4 hours
Editors used    : BSP
		   	  

Compilation:	Qbsp3 	       build time: 11 seconds 
		Qvis3 -level 4 build time: 275 seconds
		Qrad3 -extra   build time: 571 seconds
		Compile machine: P200, 80mb ram
		
============================================================================================

Known Bugs      : none really....the button on the bridge may be a little hard
		  to push because of the laser. 

		  Dont email me saying that the colored lights are strange in 
		  this level. I dont have a 3Dcard, so I couldnt see what they 
		  looked like, and so couldnt fix them. By the time you are reading
		  this I probably have a Voodoo2 card! :) 

Strange facts:

This level only uses one light entity!! its under the bridge at the Chaingun. All 
other lights have a surface property of "light"

* Loading information *

To load this Q2 map:
- unzip silosdm.bsp in the archive to c:\quake2\baseq2\maps\
- Start quake2
- Open the console (hit ~)
- Type "map silosdm"

Distribute in any way you like as long as the original archive remains unmodified.

If this level is to be distributed on a CD, please give me a copy :)

If someone feels like making this level into a Rocket Arena level, ill be happy
to Email you the source code. Youll have to give me credit though! 






