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Title                   : QuadWhore
Filename                : quadw.bsp
Author(s)               : Matt Olson (aka DirtyBorg)
Email Address           : mjolson@ualberta.ca
Description             : Small-ish Quad-centric DM level in the
                          E1U1 texture set (i.e. lots of steel)
Additional Credits to   : Yahn Bernier, for BSP
                          DeadMeat, for the BSP tutorials

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* Play Information *


Level Name              : QuadWhore

Single Player           : I suppose, but it'll be boring...
Cooperative 1-32 Player : No
Deathmatch 2-32 Player  : Yes!  4 players is sweet, 6 is intense
Difficulty Settings     : No

New Sounds              : No
New Graphics            : No
Sound Track             : None (though Rammstein works well...)
Demos Replaced          : No
.map   Included         : No

Software needed to play : Quake 2
(ctf, normal quake etc.)


Comments                : This is the first Quake 2 map that
                          I've felt good enough about to
                          release.  Definitely inspired by ZTN
                          and Headshot, though not at the same
                          caliber... yet. :P  Tried to keep
                          r_speeds low, and they're below 400 in
                          most places (and never above 450).
                          Lots of ammo, lots of health, six
                          weapons (2xSSG, RG, RL, CG, GL), one
                          yellow armor.

* Construction *

Base            : None
Build Time      : About a week

Times & stats   :System Used      : P2/300, 64MB, TNT
                 Qbsp             : 5 seconds
                 Vis (-level 4)   : 20 seconds
                 Light (-extra)   : 218 seconds
                 Brushes          : 448
                 entities         : 42
                 miptex           : buh?

Texture WAD used: E1U1 texture set
Editor(s) used  : BSP 0.93b
Known Bugs      : Some minor (IMHO) texture misalignments, some
                  places that could use clip brushes don't have
                  them (not as many as when I started, though).

* Legal Stuff *
--------------------------
Go wild.  Do whatever you want with this level, as long as you
distribute it with this text file.  If you use this level as a
base for your own (heh), give me _some_ credit. :P

(Template level description provided by Kyle 'ObserveR' Lemke of
 http://www.planetquake.com/future/)