================================================================
Title                   : Canyon Outpost
Date                    : 05/13/98
Filename                : outpost.bsp
Author                  : Brian "wendigo" Hess
Email Address           : wendigo@virginia.edu
Home Page               : http://www.widomaker.com/~bhess/outpost/
Description             : This level started as a map for the "Defusion" and sat on the 
                          shelf for a few months after Defusion died.  When I finally got
                          my new computer built and I started editing Quake 2, I wanted to
                          have a Quake 2 deathmatch map publically available so I ported it
                          over to Q2 and started building on it.  With this FireGL 1000 Pro
                          accelerating Worldcraft in '95, I was able to make it much larger
                          than any map I've made before, almost clearing 2000 brushes.
                          Playtesting really fleshed out the item placement in this map.
                          Gone are the quad, power armor, invulnerability, and other 
                          bullshit items.  I am still of the opinion that true deathmatch
                          is about weapons skill and control and not about
                          "keep important items away from my opponent".

Additional Credits to   : arc, ^Tsuba, dEviLsEyE, Avatar, and crc for testing & suggestions.
                          Transgressus, Indubious, SpaceGhost, and Drizzay for playtesting.
                          Valve Software for finally coming through with Q2 support in WC.
================================================================

* Play Information *

Single Player           : Look around only.
Deathmatch              : Yes, preferably 4-16 players.
Cooperative             : Get a life.
Difficulty Settings     : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : WorldCraft v1.6a
Known Bugs              : No.
Build Time              : forever

Textures used           : all of q2 texs

Compile machine         : P2/300 w/128mb SDRAM
QBSP Time               : 46 sec
QVIS Time (level 4)     : 290 sec
QRAD Time (extra)       : 4463 sec
Brushes                 : 1798
Entities                : 177
Models                  : 10

* Copyright / Permissions *


Copyright (c) 1998 Brian Hess.  All rights reserved.
This level may be electronically distributed only at no charge to
the recipient, and may not be modified in any way.  This text file
must be included with the level.

This level may not be distributed on any CD-ROM without the prior,
explicit consent of Brian Hess.

This level may not be used on a commercial Multi-player server
without similar explicit consent.
