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Title                   : The Lost Mines
Filename                : Lmines.bsp
Author                  : Juan Jose Galvez   
Email Adress            : jegalvez@arrakis.es. Send comments please!!!
Description             : Ok, so this is my second map for Quake II. First of all, I've tried to
                        : make a somewhat big, playable level. I don't really like the typical
                        : Quake2 levels, with small dark corridors and very few open zones. 
                        : So mine has a lot. This may slow down the game but I've tried not to.
                        : Anyway, I still haven't got the chance to try it with lots of people,
                        : just those stupid bots. But I suppose a game with 8 or more players
                        : should go fine. A two or three player game is also quite fun nonetheless.
                        : Ok...the features. The map has a big open zone with a bridge and a
                        : cable thingy, a room with a special trap :), a mine with machines
                        : and stuff, tunels, a lava river, a waterfall, some secrets, etc. But if
                        : you really wanna know just play the level.
                        : *Note* I've made a version for Painrift but I don't think I'll publish
                        : it (just use it for myself). Anyways, it's better than this one since
                        : you can fry someone when he's in the lake (with the maelstrom) :), the
                        : seekers are also perfect in open zones (especially the missiles). You
                        : can hang from the mountain walls, the bridge can be a good place to put
                        : the stardust hehehe, and some other things...
                        : So if anyone wants the new version just ask.
                        
Additional Credits to   : All of the people at id Software for making such a great game and those
                          who have helped me in the final aspects of the level. Tim Wright for 
                          ArghRAD (neat effects) and the guy who made Bsp possible.
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Installation
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Unzip with "use folder name" option to the quake2 directory. Then just type "map lmines" at the
console.


* Play Information *

Single Player           : Just for checking things out.
Cooperative             : Nope.
Deathmatch              : Why yes :)... The more players the better.
CTF                     : No.
Mod support             : As I said, for Painrift (not this version though)
CD Track		: Yep. If you want to hear some music just insert a cd (it's track 6)
Player Spawn Points     : 12 player spawn points.
Weapons                 : They're all there...BFG...Quad too.
New sounds              : Just an ambient sound.
                    
* Construction *

Base                    : New level from scratch.
Finish Date             : April 25, 1998
Current Revision        : September 15, 1998. 
Editor(s) use           : B.S.P. Version 93b 32 bit
Known bugs              : None that I know of, except perhaps a place where the speed can go down
                        : a lot if an areaportal is opened (it also depends on the computer
                        : & hardware). Or the cable thing sticking into the mountain. Nothing too
                        : serious I hope.
Build Time              : A month.
QBSP3 Time              : 34 sec.
QVIS3 Time              : 1950 sec.
ArghRAD Time		: 2930 sec.
Computer used           : Pentium II 300 Mhz w 64 Mb de RAM.

* Copyright / Permissions *

This level is copyright 1998 by Juan Jose Galvez. 
First of all, it can't be comercialized.
Second, this file can only be distributed by Internet and/or BBS systems as long as it remains
intact. And you are NOT authorized to put it in a cd or floppy unless you have the author's
permission.
