===============================================================================
Title                   : Let's Kick Ass
Filename                : Kick_Ass.BSP
Version                 : 28/10/98

Author                  : Bexley
Email Address           : it varies
ICQ			: Bexley

Description             : Finally a completed map. Well it's a deathmatch map designed for 			  about 5 or 6 players.  It's heavy on the weapons, heavy on the 			  armour and pretty heavy on the health. Oh, it's also got 			  	  the Power Shield, power Screen, bandolier, quad and invun. 
			  Basically I tried to design a nice simple map that runs fast and 			  plays a good game.  Lotsa coloured lighting for GL cards, tried to 			  make it look good in software too.
			  What's with the name?
                         

Additional Credits to   : id, Worldcraft
===============================================================================

* Play Information *

Game                    : Quake 2
Single Player           : Kinda, 22 monsters, but really pointless
Cooperative             : No 
Deathmatch              : Yes, bout 6 Dm points
Difficulty Settings     : Yeah think i changed one for something in single player
New Sounds              : Yes, 1
New Graphics            : No
Demos Replaced          : No

* Construction *

Base                    : new map
Build Time              : About a week total

---- qbsp3 ----
   12 seconds elapsed


---- vis ----
 166 portalclusters
 327 numportals
Average clusters visible: 29
Average clusters hearable: 86
visdatasize:7122  compressed from 7968
  7.0 seconds elapsed


----- Radiosity ----
extrasamples = true
467 seconds elapsed			

Editor(s) used          : Worldcraft

Known Bugs              : one texture error because QBSP3 merges two faces
                          with different textures together - it is ok in
                          the .map file, but after a dozen attempts to get it
                          right in the .bsp as well I gave up.

* How to use this level *

Simply extract the Archive into your Quake2 folder(make sure use foldernames is checked)
So Kick_Ass.Bsp goes into /baseq2/maps
and Kickass.wav goes into /baseq2/sound

In Quake2, bring up the console and type in "map Kick_Ass".
or maybe "deathmatch 1
	  map Kick_Ass"


Please distribute this map, I'd love to know my level is being used.  If you do, give em the text file aswell :)
.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic medium that is sold for money without my explicit
permission!