*****
Foreboding
*****
Title:			Foreboding
Filename:		forebo.bsp
Release Date:		May 12, 1998

Author:			Ron Celmer, alias Khabal
E-Mail:			ronc@ptd.net

Single Player:		No
Deathmatch:		Yes
Difficulty Levels:	No

Build Info: (Dual P6 Pentium Pro/200 with 374MB RAM)
  - 2554 Portalclusters
  - 8749 Numportals
  - BSP time : 75 Seconds
  - VIS time : 14184 Seconds (Just under 4 hours)
  - RAD time : 26887 Seconds (Almost 8 hours - Ran RAD on a P5-200 with 64MB RAM)

Editor:			Qoole v2.41

Info:
-----
This is my first level ever created.  I know it's not
perfect, but it was great fun and a humbling experience.
I wanted to know what people went through creating a level
that, in their minds, had to be perfect (or as perfect as
they think it could be).  I know there are a lot of things
I need to improve on, and I'll be working on them in the
future to create better levels.

A very strange thing happend while compiling this level.
I compiled this at work on a Dual Pentium Pro 200 machine
with 374MB of RAM.  The VIS went fine (under 4 hours, as
compared to the 18.5 hours it took on my P200 at home), but
the QRAD bogged it down.  It reached about 95% complete when
the system ran out of Virtual Memory!  I couldn't believe it.
QRAD was the only application running at the time.
That big-assed machine died during QRAD.  I had to bring the
.bsp home and run QRAD on my P200.  Geez....

I hope you enjoy this Deathmatch level.  I will try to improve
my future levels.

If there are any comments, please direct them to: ronc@ptd.net

Please don't write telling me this level sucks; as I said, it's
my first one.  

Have a great day.
*****

Ron Celmer / Khabal
ronc@ptd.net
