================================================================
Title                   : Final Assault

Date                    : 21/03/99

Filename                : FA.bsp

Author                  : Giulio D'Ali > Don Coolio
				       > MaD DoG -007- (in quake2)

Email Address           : doncoolio@ferrari355.freeserve.co.uk

Home Page               : http://www.ferrari355.freeserve.co.uk

Installation            : Unzip into your Quake2/baseq2/maps directory.
                          Type "map fa.bsp" in console. Have Fun!

Additional Credits to   : Ben Morris for WorldCraft
			  Robert A. Duffy for QERadiant
			  David Hyde for his version of QBSP3
			  Steve Boswell for his QBSP/QVIS3 article and
				his copy of QVIS3
			  Tim Wright for Arghrad 2.00
			  MotroM for play testing
================================================================

* Important Info *

1) Do NOT rename FA.bsp to anything else as it will NOT work. The
   reason being is that it reloads itself after the intro video.

2) If you are running version 3.20 with downloading turned on you will
   get the following error
   "Refusing to download a path with ..".
   This is due to how pak0.pak is made and is a Quake 2 bug.

3) BE PATIENT when the file loads as it is 6.4 MB and takes a while longer
   than other files.

* Story *

" While efforts are almost complete on Stroggos to remove any further threat
  to human existence on earth, a threat still remains. A few months ago 
  Intelligence HQ has discovered a secret base located on the Stroggos moon 
  'Velving'. This base hidden by an ancient castle front houses a nuclear 
  weapon, which is presently aimed at Earth and during these times where the
  Stroggs are losing the war, we fear it shall be used on us. The weapon they
  call 'El Rulka' meaning 'Saviour' has the power of twenty of our Nukes today
  and carries 'Surastrius'. This virus, which to the inhabitants of Stroggos is
  like a common cold, is like the plague to all human life. The bomb has been
  constructed so that the virus carrying vessel drops two hours after impact.
  Thus anything that survives the nuke doesn't have a chance in hell of surviving
  when this thing lands.

  Your mission, should you accept it, is to successfully land on 'Velving'.
  Retarget the 'El Rulka' missile for Stroggos and launch the missile, should you
  be successful in your mission a Viper plane shall be on stand by to take you
  home. Good luck marine! "

* Play Information *

Single Player           : Yes
Deathmatch              : No
Co-operative            : No
Difficulty Settings     : EASY, NORMAL & HARD
New Sounds              : No
New Graphics            : No
Intro Video		: Yes
Phong Shading		: Yes
Minimum Requirements	: P200
			  64MB RAM
			  VOODOO 1 (ESSENTIAL, because one of my aims of this 
			  map was to push the engine to its limits both with
			  detail and lighting effects.)


* Construction *

Base                    : New level from scratch

Editor(s) used          : WorldCraft v1.6a & QERadiant

Known Bugs              : If you cheat in hard you may get the message
			       ' SZ_GetSpace : Overflow
                                 Warning msg overflowed for Player '
		          Don't worry about this as the game continues fine
                          after the error, it's also a rare occurrence and you really
			  shouldn't be cheating should you?

Build Time              : 6 months on and off but mainly off

Textures used           : all of q2 texs

Compile machine         : AMD K6 200
			  96 MB RAM + 1 Gig swap file
			  Creative Voodoo 2 12 MB

QBSP Time               : 6096

QVIS Time               : 220871

QRAD Time (extra)       : 42701 (yes that is a total of 3 bloody days!)

Brushes                 : 3402
Entities                : 1070
Models                  : 163


* Copyright / Permissions *


Copyright (c) 1999 Giulio D'Ali.  All rights reserved.
This level may be electronically distributed only at no charge to
the recipient, and may not be modified in any way.  This text file
must be included with the level.

This level may not be distributed on any CD-ROM without the prior,
explicit consent of Giulio D'Ali.

This map MAY NOT be used as a base for other levels without the
prior, explicit consent of Giulio D'Ali.

Giulio D'Ali
doncoolio@ferrari355.freeserve.co.uk























   !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  !                                                              !
!!!                        Hints and Tips                        !!!
!!!                                                              !!!
!!!                      ! W A R N I N G !                       !!!
!!!                                                              !!!
!!!           Read only AFTER having played the map              !!!
  !                                                              !
   !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!









































1) The 1st secret is in the castle. Shoot the glowing skulls
2) The 2nd secret is on the glass bridge. Shoot the broken
   glass.
3) The 3rd secret is in the security room. Shoot the metal bar
   holding open the crate door.
4) When in the launch room and you see message 'Take cover marine'
   stand by the big green security doors or in the tunnel otherwise
   you will simply GIB!