=============================================================================
Title                   : Ekim (Ee-kime)
File Name               : EKIM.BSP
For                     : QUAKE II
Made With               : QOOLE

Author                  : Mike Daniels
E-mail Address          : daniels@cs.byu.edu

DOOM II Works           : SLEINAD.WAD  (dsc)
                          EKIM.WAD     (d  )
 (d)eathmatch             LUAP.WAD     (dsc)
 (s)ingle player          RECOGNYZ.WAD (d  )
 (c)o-op                  RELLIK.WAD   (dsc)
                          NAULLER.WAD  (dsc)
 (D)M collection        + DOOM3.WAD    (dsc)
  + 32 levels             SEPTAR.WAD   (dsc)
                          POOZAR.WAD   (d  )
                          XUPKES.WAD   (d  )
                          HLEEEH.WAD   (d  )
                          DOUGHNUT.WAD (d  )
                          GRYYD.WAD    ( sc)
                          PUDWHAKR.WAD (D  )
                          ANGUUL.WAD   (dsc)
                          THOMAS.WAD   (d  )
                          SPARTZ.WAD   (d  )

QUAKE II Works          : RECOGNYZ.BSP (ds )
                          EKIM.BSP     (ds )
                          XUPKES.BSP   (ds )
                          SLEINAD.BSP  (ds )
                          SPARTZ.BSP   (d  )

Special Thanks          : id Software, for these awesome games!!
                          Matthew Ayres and Paul Hsu, for providing QOOLE!
                          Everyone who helped me beta test.

=============================================================================
* Description *

This map is a remake of a deathmatch level I made for DOOM II, with a few
added twists.  It is built around a large central pit in which there is a ton
of weapons, including the feared BFG.  When the button in an overlooking cave
gets triggered, all exits from the central area seal off and lava comes
spewing forth from a vent under the BFG!  After waiting just long enough to
fry whomever was unfortunate enough to have gotten caught in it, the lava
oozes back down, the exits reopen, and the trap resets.  Careful, though!
Two special spawn spots house buttons that trigger a sweeper that thrusts
anybody guarding the trap button out into the lava!  Heh heh, so don't camp.

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* Play Information *

Single Player           : Makron, no exit.
Cooperative             : No.
Deathmatch  2-8 player  : You better believe it!!
Skill Levels            : Makes no difference.
New Sounds              : No.
New Graphics            : No.
New Music               : No.
Base(s)                 : Made from scratch, but built keeping the original
                          (EKIM.WAD) in mind.

Additional Notes        : Nobody can beat Jason Thomas on this level...
                          <grin> Not even me!

=============================================================================
* How To Play *

To load EKIM into the game, copy EKIM.BSP to your QUAKE2/BASEQ2/MAPS directory
and, at the game console, type:

   map EKIM

To play it over the modem or on a network, consult the game documentation.

=============================================================================
* Permissions *

Authors may not use this level as a base to build additional levels without
giving me credit for the original version, as well as stating the changes
made within a text file.  Also, please don't recycle the EKIM name with
your modified versions.

You may distribute EKIM.BSP in any electronic format (Internet, Diskette, CD,
etc.) as long as you include this text file.  If EKIM.BSP is to be distributed
on a CD, all I expect is to hear about it..  Thanks!
