================================================================
Title                   : Whom Ever Dies With The Most Toys Wins, Too! v1.0 
Filename                : die2.bsp
Author                  : Doug Erickson - Digital Visions
Email Address           : saber@brokersys.com
			  
Description             : Conversion of a Quake I level.  I had several request for 
			  a conversion, so here it is. 
			 
Additional Credits to   : id Software for Quake 2
                          Yahn Bernier for the creation of BSP: A Quake Editor
       
Other Maps By Author	: No other Quake II Maps yet.

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* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch 2-8          : Yes
Deathmatch 9-16         : Never tried but worth a shot
Deathmatch 17-100	: Let me know if anyone tries

Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
CD Track		: 0

==================================================================

* Construction *

Base                    : Conversion of a Quake I map of mine.

Editor(s) used          : BSP

Known Bugs              : There is an overhead tunnel that extends above 
			  the sky texture and in some parts of the map, 
			  this tunnel may be visible.  I know...I know...
			  use a Hint brush.  I've tried this to no avail. 
			  If any one wants to try, let me know and I will 
			  send you the map file.

Build Time              : Roughly about one month for the total conversion


Compile machine         : AMD K6-200 64 Meg SDRAM
	QBSP3		: 17 sec.
	QVIS3		: 614 sec.
	QRAD3		: 14,108 sec.

==================================================================

* Other Info *
 
 Unzip everything into your Quake2 folder.  Directory paths are set
 to extract everything to their respective locations.  Just in case 
 you used pkzip and did not use the -d option, the BSP file goes in 
 the MAPS folder located under BASEQ2 in your QUAKE2 folder, and the 
 two .WAL files goes into a new folder called DVCUSTOM located under 
 the TEXTURES folder under the BASEQ2 folder located in your QUAKE2
 folder.
        
==================================================================

* About as legal as I can get stuff *

You may distribute this level freely in any media format as long as you 
include this text file, get my written permission and of course give me 
credit.

Feel free to E-mail me with you comments or questions.

saber@brokersys.com
 X-2