/*
================================================================
*/
Title                   : Death666
Filename                : death666.BSP
                                         
Author                  : Darren Lafreniere
Email Address           : dlri@ct1.nai.net

Additional Credits to   : id Software
                          Ben Morris, Worldcraft
			  Peter Ulinskas, for the original death666.wad for Doom2

			  Playtesters -
			  Pulin, JDog, MD_DOC, Lier (sic), Redrum, myself
/*                          
================================================================
*/
// Play Information

Single Player           : To look around
Cooperative		: No
Deathmatch              : Yes (suggested: 2-6)
Difficulty Settings     : No
New Sounds              : No
New Graphics		: No

Comments                : Remake of death666.wad for Doom2, done by a friend,
                          Peter Ulinskas.  We played the hell out of that map,
                          so I thought I'd take the basic layout, and modernize
                          it for Quake 2.


// Construction
Base                    : Made from scratch - based on the existing
                          death666.wad doom2 level.



Construction Time       : a week or 2, on and off
QBSP3 Time              : 19 seconds
QVIS3 Time              : 7 hours, 58 minutes , 19 seconds
QRAD3 Time              : 23 minutes, 32 seconds

Development System      : PII 233, 64M

Editors used            : Worldcraft
Textures Used 		: Standard Quake II textures

Known Bugs      	: Slight HOM on ceiling in quad cage's exit hall.


// Legal Stuff

You are not allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission. Yada yada yada.

You may distribute this BSP through any electronic network, provided you
include this file and leave the archive intact.