12/17/1998
================================================================
Title                   : Cold Eye
Filename                : coldeye.bsp
Description             : Quake II deathmatch map
Author                  : Noel "Taltos" Weer
E-mail                  : nsweer@ice.net
Webpages		: http://www.quake2.com/qworkshop/
			  http://www.ice.net/~nsweer/
================================================================

* Play Information *

================================================================
Copy the deathsgate.bsp to your Quake2\baseq2\maps directory, run
Quake II, pull down the console and enter: map coldeye
================================================================

Single Player           : No
Cooperative             : No
Deathmatch              : Yes, pretty good at 6-8
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No

* Construction *

Editor(s) used          : qED
Full Compile Time	: 18 minutes, 54 seconds (PII 400mHz, 128meg RAM)


* Credits *

Damn. That would be a lot. Hal9000, Spider, LaRd, Metal Slime,... all the guys on
the Quake Workshop Mailing List... anyone that has played my maps and given me
encouragement or suggestions...


* Copyright / Permissions *

Copyright (c) 1998 Noel Weer. All rights reserved.

This map may be electronically distributed only with no
charge to the recipient, and may not be modified in any way
unless express written consent is received from Noel Weer.

This map may not be distributed on any CD-ROM without the
prior, explicit written consent by Noel Weer.

This map may not be used on a commercial multi-player server
without similar explicit written consent.


* Notes *

This level'se construction was carried out in qED 2, a fine editor, but I
began learning QERadiant before finishing... and pretty much decided to 
end development in qED (and hence finish this level) rather than spend
time correcting many small bugs - mostly texture issues and I wanted to
link the two outdoor areas by way of a tunnel...