Title:
	The Castle--Deathmatch
File Name: CastleDM.zip
	pak0.pak (placed in castledm directory under Quake2)
Author:
	Roger Ritenour
e-mail:
	ritenour@rlc.net

Description:  --DEATHMATCH WITH A DEADLY VIEW--
	Deathmatch level in old castle on a mountian top 
	in a geologically unstable mountain range.

Setup:	
	Create a directory under Quake2 game directory
	and call it CastleDM. Place the pak0.pak file there.
	(Note: this is the same file name as the main game
	file under baseq2 directory, a Quake2 requirement;
	care should be taken not to accidently overwrite this
	pak0.pak file under the baseq2 directory. (If this
	should inadvertently happen, you can correct the 
	situation by copying the original pak0.pak from the 
	game CD. This fix works for both the original CD
	version and for the upgrade version, version 3.19). 
	Also, an upgrade to Quake2 version 3.19 is
	recommended, although not absolutely necessary.
	The upgrade is obtainable from id Software's page on
	the internet for free for those with the game on CD.
	 
Running:
	With the setup above, the game is started normally.
	pull down the console (<~> key) and type: set game 
	castledm<enter>. This gains access to CastleDM 
	pak0.pak file. From here on out, everything operates
	in the same manner as any other custom map:

	  start network server: Set things up normally
		except initial map, just leaving this at the 
		default map is ok. Hit begin and pull down
		the console with the <~> key and type:
		map castledm. This selects the level and
		launches the game.

	  join network server: This operates as usual.

	  Single player games: Set the game as described
		above. with the pull down console still
		down, type: map castledm<enter>. This
		launches the game at the "normal" skill
		level. If either "easy" or "hard" skill
		levels are desired, type: skill 1<enter>
		(for easy) or type: skill 3<enter> (for 
		hard with the console pulled down prior
		typing the map command.

Editors and tools used:
	qED level editor
	qWAL texture and pak tool
	QBSP3
	QVIS3
	QRAD3
	Corel Photopaint 8
	PhotoWorks
	cyn2box (Author written application, 
		renders panaramic images into Quake2
		environmental sky format)
	Syntrillium CoolEdit (sound editing software)

Known bugs: A few minor occurances of HOM (on the cage)
	that seem to derive from the vis run.

Further technical note on graphics quality:
	This level provides open gl support. Most
	open gl graphics accelerators give an option 
	of restricting to 8-bit graphics. The sky texture
	is provided in both 8-bit and 24-bit color files; 
	and it will look much better with the 16- or 24-bit
	option turned on (8-bit graphics turned off). These
	settings can be controlled from the Quake 2 main
	menu under "video" 

****  Play Information ****
 
Deathmatch: Yes, this is what this map is designed for.
Single player: Yes (A walk-through in single player mode
		is supported, monsters are even included to
		make it interesting, though, there is no
		exit. Note: all gun, armor, and health
		placements are the same as in Deathmatch.)
Cooperative player: No
Difficulty settings: Yes, full range.
New Sounds: Only one ambient sound imported from 
	Quake 1 for flourescent light hum.
New Textures: Yes, to support the castle theme of the 
	level. Use of the standard Quake 2 textures were
	made to the maximum extent possible.
New Sky (environmental map):
	Castle Hills: Panaramic bitmap taken from Stony
		Man Mountain in west-central Virginia with
		Canon EOS Rebel with Quantary 52 mm lense
		on Seattle Photoworks 200 ASA film.
		Panaramic image assembled using Corel 
		PhotoPaint 8 and rendered into Quake2 
		format using cyn2box. Viewpoint is from
		the summit of Stony Man Mountian.

Colored Lights: Yes. However, they are used judiciously.
	You will not see a kaleidoscope of color, but
	rather subtle spectral shifts from hard
	white sunlight to "warm" white lights of 
	ordinary indoor lighting and the like.
	The outdoors use subtle sunset colors, a slightly
	yellowing sun with the blue sky lighting produces
	a subtle magenta cast over the outdoor areas. 

Demos Replaced: None

**** Legal Stuff ****

* Copyright / Permissions *

Generally I have no objections if you modify or use it as a
base for building additional levels, however, the source files
are not included in the zip. The graphic files (.wal files, and 
sky) you may use, but please drop me a line and give credit as
appropriate, whether me or whom I borrowed from. I would also
be curious where you use them. You may distribute this level 
through any electronic network (internet, FIDO, local BBS etc.), 
provided you include this text file and leave the archive 
intact. You may include this file on a cdrom where the purpose
of the cdrom is a means of distributing Quake levels and the
price remains modest, with the primary purpose of the proceeds 
being for publishing the cdrom and maintaining the internet sites.
Commercial exploitation where this level may become the object
of considerable commercial gain must have my written permission.



 
