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Title                   : Mersault's Castle
Filename                : castle.bsp
Author                  : Joshua Blackburn
Email Address           : mersault@concentric.net
Description             : This is my first attempt at a Quake 2 map so
                          it's not very elaborate.  Still, I think it
                          looks good enough for my first try.  It's
                          basically a three story, four corner
                          castle-like structure with an open-sky roof. 
                          You can find all Quake 2 weapons in here as
                          well as one quad damage and one
                          invulnerability.  It was designed exclusively
                          for Deathmatch play, although there is a
                          single player start.
                          
                          Compile Machine -- P166, 32 mb RAM
                          728 brushes, 125 entities
                          qbsp3 -- 0:00:48
                          qvis3(testlevel=4) -- 2:49:33
                          qrad3(extrasamples=true) -- 1:00:44
                          total compile time -- 3:51:05
                          
                          05/23/98
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* Play Information *

Single Player           : No (single player start included, but only to look around)
Cooperative             : No
Deathmatch              : Yes (10 deathmatch starts)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : No
New Models              : No
QuakeC Patches          : No

* Construction *

Base                    : From scratch.
Editor(s) used          : Quake Army Knife, Version 4.07
Known Bugs              : A wedge-shaped hunk of metal inexplicably appeared on my ladder on
			  the top floor, but it's not that conspicuous.  Other than that, none.
Build Time              : 4 days (on and off).