May 22, 1998			QUAKE II DM MAP
================================================================
Title                   : Hamburger Train      
	
	  >inspired by Cheech & Chong's "Nice Dreams"<

Filename                : burger.bsp
Author                  : Pete '[KRON]' Yellen  
email Address           : mezc@bewellnet.com

		  ******* Will Map For Food *********


Description             : Funky Deathmatch level for Quake 2.

Additional thanks to    : id Software, for obvious reasons.
			 
			  Robert Duffy for QERadiant
			
                          |Wolfen| and GrrandMaMa for
			  inspiration, help, and playtesting.
			   
				       				
Other Plugs:    wanna make maps?  go here:
		
		http://www.planetquake.com/ravage
                http://www.planetquake.com/rust



================================================================

---------------Play Information---------------------------------
Single				: if you enjoy solitude.

DeathMatch PlayerLoad (IMO)	: 5 < 8 > 12    (min<avg>max) 

Cooperative			: no, but teams can be fun.

----------------------------------------------------------------

Comments:  I've been dabbling this quartography thing for about 5 
	weeks now. This is my first contribution to the public.
	I don't expect any rave reviews from it, but if you've got
	any ideas or good critizism, feel free to email me.  This,
	like all of my other scrapped projects started out as an 
	experiment, and as I was building the new rooms, it felt like
	I was working on new maps. The architecture varies, and
	so to the texture themes from room to room..
	It doesn't make it any less fun, imo 

				{-_-}__[]

Seekratz:   Yes.  1 secret door.. really easy to find so you skilless
	    players can grab a hyperblaster and an Invul. 

---------------Construction---------------

Base            : built from scratch 
Build Time      : about 10 hours
------------------------------------------
Editor(s) used  : QERadiant  v 072, 077 beta
Known Bugs      : funny texture under the lava
		  that I didn't feel like fixin


Compile Time	: that dll thing went too fast..
		  it bsp'd in 30 seconds on my p-233,
	          vis +qrad -bounce 40 -extra took about an hour I guess.


---------------Legal Stuff----------------

You may NOT include this map in ANY sort of compilation, 
or sell it in ANY way, shape or form. Contact me to arrange something
to the contrary.



----INSTALLATION------------------------------------------
Copy the .bsp into a subdirectory of baseq2 called maps,
(ie c:\quake2\baseq2\maps)
Then run quake2.
Go into the console by pressing the key left of the 1 key (~), and type in
"map burger"
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