==================================================================
Title:			The Dent
Date:			September 27, 1998
Filename:		bugdm6.bsp
Author:			Jason Jeannette
			call me Bugman
E-mail:			itsallplaydoh@hotmail.com 
			 (yes, it's all playdoh)
Homepage:		http://www.angelfire.com/mi/warcrime/main.html
Description:		medium-large-sized deathmatch map
			3-10 players, 8 respawn points

==================================================================

*Play Information*

Single Player:		pretty boring
Deathmatch:		kinda the point of a deathmatch map
Co-operative:		go ahead


*Construction*

Base:			new map
Editor used:		Qoole 2.50 (registered)
Known bugs:		Qoole messed up the alignment of the borders on the outdoor stairs
			even after I opened the.map and realigned them.
Build time:		3 weeks 
Textures used:		Base

Compiling machine:	Dell xps 266 w/ 64 megs of ram
QBSP3:			35
QVIS3:			8,137
QRAD3:			971
Brushes:		1361
Entities:		116


*Other Info*

My first real work with the base texture set. I've messed with it before, but this
is the first map completed with it. I was afraid much of the map would be too dark, but 
after showing it to ProdigyXL, I was assured that it was not too dark, but just right and 
produced a very creepy atmosphere.  After looking at it after a full compile, I must
say that I agree that it is pretty spooky looking.  I like darkness in a map, but if it's
done right, and I think mine is pretty good.  Before the lighting, the indoor areas looked
very bland but now, after it, they look much better and have a nice feel to them.

If you downloaded this map, then thank you very much. If
you want to try it against me, then go on Kali sometime 
and go to server 636, I am almost always there.

I found out how to run OpenGL without a 3d graphics card, so now
I know what the colored lights look like and I was able to make them
fairly close to how I wanted them to appear.


*Copyright Gibberish*
Um, don't copy this map (blah blah blah).
Dont not put it on cd for public release without asking me 
first (blah blah blah).  The .map file is enclosed
so you can see how I made it, ok?


*Thanks*
Thanks go to id as always, to ProdigyXL for helping me test and giving me some 
competion and ideas, the rest of Clan DPC, to RUST, and to the people that download this map.
Thank you all and happy fragging.
