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Title                   : The Boom Boom Room.
Filename                : boom.bsp
Author                  : David Fox
Email Address           : david.fox1@virgin.net
Description             : Quake2 Deathmatch map
Additional Credits	: id, Lithium
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* Play Information *

Level Name              : The Boom Boom Room.
Single Player           : Ooh, look at the pretty lava lamp! No monsters, no exit. 
Cooperative 2-16 Player : No.
Deathmatch 1-16 Player  : Yes. 12 starts. Best with 8-16; fast and furious.
Difficulty Settings     : No, it's deathmatch.
CD track		: Q2 v3.17 doesn't need the CD. Does anyone DM with the music on?

* Construction *

Base            : Blank page.
Build Time      : About four weeks, off & on.
Editor(s) used  : GlideQoole 2.50
New textures	: No
New sounds	: No

QBSP3		: 25 secs
QVIS3		: 5044 secs
QRAD3		: 4310 secs
Known Bugs      : Mirrored texture in a doorway or two (you might see it if you go looking 		but not during a DM)

* Level blurb *
	My first Quake I or II level, evolved larger than the original idea. Two large rooms with high platforms for sniping, both with Quad damage available from vulnerable places; one deep, wet room hiding a BFG; one 'hot' room with a lava lamp; interconnecting corridors; portalled sky; enough weapons but not too much health or ammo to keep you on your toes.
Take your pick which is the Boom Boom Room.

Why is Qoole slagged? I thought it was great and the tutorials on CD are good, too. However, I used the wst_hall prefabs to make two corridors but I don't think they join up very well and cutting doorways for them was a nightmare (i.e. mirrored textures). Still compiled okay though.
The excellent Eraserbots (v1.01) make good opponents for testing. A 'Boom.rtz' route file is included in this zip.

URLs		: http://www.qoole.com
		: http://www.planetquake.com/outpost/Botindex.html			  
		: http://members.xoom.com/andyg/eblmain.html (eraserbot launcher)

* Legal Stuff *

This level may be distributed by any means as long as -
1. it is unedited
2. it is accompanied by this text file
3. this text file is unedited.

Enjoy.
DJF 1998