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Title                   : Ctf2 map for use with internet play!
                   revised and corrected from bugs hopefully!
Files                   : ctfsmee1r.bsp
Date Finished (DD/MM/YY): 06/27/98

Author                  : James Battles dba: Battles bail bonds
                          Aka: Hank or [SO]Hank
Email Address           : battles@cybertron.com

Description             : This is a level for ctf2and is a final
                          revision READY to GO! The revision being a stupid
                          mistake on my part assuming things would be just
                          like quake1 with mandatory singleplayer spawnpoint
                          I would have corrected it sooner but the problem
                          has just been brought to my attention.

Additional Credits to   : Me:) because I am tenacious
                          All The beautiful people[you know who you are]
                          Makers of the game and mods and editors alike!
                          Mr. Duffy of QERADIANT 0.45ver. fast up and coming!
                          
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* Play Information *
Excerpt= It has been brought to my attention that alot of people enjoy
         The ctfsmee1 map with bots ie. Eraserbot . It has also been
         brought to my attention that there is a small problem with the
         usage of the bots. I had originally designed this map to keep
         as many of the enemy out of home respawn as possible by making
         the door exit only. This has been now changed to allow travel
         both ways and additionally a teleporter to use in case the 
         doorway becomes a bit crowded which will pop you out and most
         likely right behind whoever is blocking the door! I do hope 
         the bots are teleporter capable. I never had much time with 
         map and I used a rather old editor/beta version of qeradiant
         to create it . So this time around I spent oh maybe an hour in
         The adjustments and ran it through wc 1.6 instead of qer.77
          I wanted to do about 5minutes of texturing which wc is 
         superior at doing. I don't know if anyone has been into the 
         Secret doors I made in the ceilings of both rooms where you 
         teleport in for the bfg and hyperblaster, so I textured them
         so maybe if you haven't yet then you might "take a look"
            I also adjusted the environment map a bit and changed the
         background. That's about it. It is still a good internet 
         multiplayer level, If only they would play it more. If anyone
         get's a hair up there butt to put it on a server , Then I will
         spend about a day or two and spruce it up abit! Enjoy!
         I use 3.15 so I haven't been able to check this with bots because
         they all run on 3.14. Anyway it should be fine . There are 
         respawns everywhere and even where I changed a teamplayerspawn
         to deathmatch it shows one stacked on the other but I assure
         you this is only a deathmatch spawn. At least that is all it shows
         in the editor.

Single Player           : for a PEEKABOO!
Deathmatch 4-whatever Players   : CTF2
Difficulty Settings     : No
New Sounds              : No
New Graphics            : nope maybe eventually a new environment addition.
Demos Replaced          : None

* Construction *

Base                    : None
Build Time              : about a Day
			  QBSP3 : 20 seconds
			  QVIS3 : about 5 or 10 minutes
			  QRAD3 : About 15 or 20 minutes

Compile Machine         : P200/ 96 megs.Ram/monster 3d accelerator over stb lightspeed

Editor(s) used          : QERADIANT 0.45 / ENTED limited use but yes it works with Q2
                          It was during the 0.43 era that I used the ented,but not 
                          with the wonderful capabilities of QERADIANT!

Known Bugs              : None still no bugs just a preference change!

To Install:		: Put the ctfsmee1r.bsp file into
			  the /quake2/ctf/maps directory.If you dont have one then make it
                          You know ie:new folder and name it maps!
                          

To Run			: Get the mod for ctf2 + the server side and run you 
                          command line parameters
                          x:\Quake2\quake2.exe +set game ctf + deathmatch + exec server.cfg
                          When the game loads bring down the tilde and
                          type map ctfsmee1r [of course just to look at]
                          If you have a server then you dont need advise
                          from me! It should run cause it's just a simple
                          , but effective map. Not real big , but there
                          are two hidden areas where you could just sit
                          if you have to answer the phone or something and
                          you don't want a railgun enima! {:o)
                          All you have to do is find them. Of course with
                          all the heehaww types out there it will just end
                          up being a camping spot for the preschoolers :)
                          What can I say we all got to have children.That
                          is what we live for so enjoy it.
 LIST of old  REVISION: Let's just say it is finished!
                   added more under water tunnels with new access
                   to opposite sides.and goodies like that.
                   plus I had forgotten to rig the worldspawn for
                   changelevel purpose and cd track All done Now!

* Copyright / Permissions *


   Yank it crank it and please let me know how much you loved it!
I would like to say thankyou to all the bot players responding to this
map. Let me know how it goes and If I can do anything else for the 
usage of the bot and I will see if I can ablige! thanx from Hanx!