             ___             _                   ___  ___  ___ 
            | . \ ___  _ _ _| |_ ___ ._ _  ___  |  _>|_ _|| __>
            | | |<_> || | | | | / . \| ' |<_> | | <__ | | | _> 
            |___/<___|`_. | |_| \___/|_|_|<___| `___/ |_| |_|  
                      <___'  

  Daytona CTF supports DamageSkins. What this means is you will look worse
and worse to other players as you are hurt. A complete and total Blody
Mess near the end of your life.

  If you are interested in creating your own custom damage skins, feel
free! All you need to do is create 10 total skins with varying degrees of
damage to the player. Here is a list of all the skins your player must
have for Daytona CTF.


Your skins package must include 20 total skins.

ctf_r.pcx       ctf_b.pcx               100+ health
ctf_r9.pcx      ctf_b9.pcx              <=100 health
ctf_r8.pcx      ctf_b8.pcx              <=80 health
ctf_r7.pcx      ctf_b7.pcx              <=70 health
ctf_r6.pcx      ctf_b6.pcx              <=60 health
ctf_r5.pcx      ctf_b5.pcx              <=50 health
ctf_r4.pcx      ctf_b4.pcx              <=40 health
ctf_r3.pcx      ctf_b3.pcx              <=30 health
ctf_r2.pcx      ctf_b2.pcx              <=20 health
ctf_r1.pcx      ctf_b1.pcx              <=10 health

It must also include 20 skin icons. (These can all be the same, our are)

ctf_r_i.pcx     ctf_b_i.pcx             same as above
ctf_r9_i.pcx    ctf_b9_i.pcx            same as above
ctf_r8_i.pcx    ctf_b8_i.pcx            same as above
ctf_r7_i.pcx    ctf_b7_i.pcx            same as above
ctf_r6_i.pcx    ctf_b6_i.pcx            same as above
ctf_r5_i.pcx    ctf_b5_i.pcx            same as above
ctf_r4_i.pcx    ctf_b4_i.pcx            same as above
ctf_r3_i.pcx    ctf_b3_i.pcx            same as above
ctf_r2_i.pcx    ctf_b2_i.pcx            same as above
ctf_r1_i.pcx    ctf_b1_i.pcx            same as above

  If you already have custom skins, and are familiar with editing them in
photoshop. You can use Bubbaroo's convient overlays to make your custom
skins DamageSkin capable very quickly an eaisly. Just use the overlays and
save the files under the correct names.

  These overlays are based on the Male and Female models shipped with the
game. You can download them from the FTP site or from the web site..

http://www.daytona.com/quake/files/Male_Damage_layers.zip
http://www.daytona.com/quake/files/Female_Damage_Layers.zip

ftp://datapex7.datapex.com/Quake/Male_Damage_layers.zip
ftp://datapex7.datapex.com/Quake/Female_Damage_Layers.zip

Any questions? Email me.. My address is dgale@daytona.com Bubbaroo is the
graphics artist here, for editing questions email him brhody@daytona.com
--------------------------------------------------------------------------
COPYRIGHT & DISTRIBUTION: 

The Quake2 source code is Copyright 1997, id Software. All modifications
and additions made to the Quake2 source code to produce "Daytona CTF" are
Copyright 1998, datApex Network Systems, INC. All rights reserved.

"Daytona CTF" may NOT be used for profit without the WRITTEN permission of
the author(s), David Gale <dgale@daytona.com>. "For profit" use of
"Daytona CTF" includes (but is not limited to): 

- Distribution of "Daytona CTF" on CD-ROM or other media 
- Use of "Daytona CTF" on commercial Quake servers 
  "Daytona CTF" may be distributed electronically provided that: 
- There is no charge for the distribution 
- This text file is included in its original form, together with all 
  other "Daytona CTF" files. 

"Daytona CTF" is provided "as-is". If you use it, you do so entirely at
your own risk. 
______________________________________________________________________________
