             ___             _                   ___  ___  ___ 
            | . \ ___  _ _ _| |_ ___ ._ _  ___  |  _>|_ _|| __>
            | | |<_> || | | | | / . \| ' |<_> | | <__ | | | _> 
            |___/<___|`_. | |_| \___/|_|_|<___| `___/ |_| |_|  
                      <___'   Beta 0.2

  To install this mod.. just unzip it in your quake2 directory. It will
create a directory called daytona which contains all of the files needed
for clients and servers.

  Next, find a server running the game. http://www.daytona.com/quake has a
list of active servers to choose from. (see below for server directions)

  Now just run the game and connect to that server as you normally would.
From the dos prompt you could type

  quake2.exe +set game daytona

   We suggest you make a shortcut for this on your desktop to make it
easier to start.

  If you wish to play a local only game, to learn where the flags are 
placed or to see what turning a particular option on or off does, the 
easiest way is to use run Quake2 with the command line:

  quake2.exe +

  This will bring up Quake2 at the console, and skip the opening demos.
Once you are at the console, use the commands:
 
  set game daytona
  map base1        (or whatever map you wish to load)

  Full help is available on the web! All your questions should be answered
there, if not.. email me and I'll add them! The address is
http://www.daytona.com/quake The Features sections contains help on all
Dayonta CTF specific options.
  
--------------------------------------------------------------------------

  If you are running the game as a server, you must edit the server.cfg
file in the daytona directory. It contains help on each option and the
defaults should work fine as well. It is suggested that you download the
server-specific package available at 

	http://www.daytona.com/quake/files/daytona_server.zip

  This package will allow clients to autodownload all of the images and
models and maps required for Daytona CTF.

  This is the command line we use on Quake.Daytona.Com to run the server.

quake2 +set game daytona +set dedicated 1 +exec server.cfg

  If you are running the Linux server version you may want to put this in
a looping shell script in case the game were to crash.

  Be sure to email me (dgale@daytona.com) and let me know you are running
a Daytona CTF server. We would be happy to add you to our list of active
Daytona CTF servers.

  Full help is available on the web! All your questions should be answered
there, if not.. email me and I'll add them! The address is
http://www.daytona.com/quake The Features sections contains help on all
Dayonta CTF specific options.
  
Any questions? Email me.. My address is dgale@daytona.com
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COPYRIGHT & DISTRIBUTION: 

The Quake2 source code is Copyright 1997, id Software. All modifications
and additions made to the Quake2 source code to produce "Daytona CTF" are
Copyright 1998, datApex Network Systems, INC. All rights reserved.

"Daytona CTF" may NOT be used for profit without the WRITTEN permission of
the author(s), David Gale <dgale@daytona.com>. "For profit" use of
"Daytona CTF" includes (but is not limited to): 

- Distribution of "Daytona CTF" on CD-ROM or other media 
- Use of "Daytona CTF" on commercial Quake servers 
  "Daytona CTF" may be distributed electronically provided that: 
- There is no charge for the distribution 
- This text file is included in its original form, together with all 
  other "Daytona CTF" files. 

"Daytona CTF" is provided "as-is". If you use it, you do so entirely at
your own risk. 
______________________________________________________________________________
