Keywords used for HTML-Output by the RankingCGI
-----------------------------------------------

All these KeyWords can be used in HTML to be replaced with
their computed Values. The CGI reads in the HTML and searches for
all those KeyWords to replace them. You don't need to use all these
KeyWords. Some of them are only replaced in the MainOutput or only
in the PlayerDetails. So have a Look at all those KeyWords and
choose yourself which one to use for your Rankings.

To give you an Explanation of where Keywords get replaced i'd like
to introduce some Shotcuts!

A : gets replaced everywhere
D : gets replaced in PlayerDetails
M : gets replaced in MainPage
P : gets replaced in PlayerLoop
V : gets replaced in VictimsLoop
E : gets replaced in EnemiesLoop

So check the Places where these Keywords get replaced in the Brackets
behind all those Descriptions.


#QUERYSTRING#				The currently defined Arguments for the CGI (A)
#LASTUPDATE#				Date and Time of last Database-Update (M,D)

#PLAYERLOOP_<n>#			Position of PlayerLoop <n> in MainHTML (M)
#VICTIMSLOOP#				Insertion of VictimLoop-HTML defined in CFG (D)
#ENEMIESLOOP#				Insertion of EnemyLoop-HTML defined in CFG (D)

#VICTIM_NAME#				Name of current Victim (V)
#VICTIM_NAME_HEX#			HexName of current Victim (V)
#VICTIM_NUM#				Number of current Victim (V)
#VICTIM_KILLS#				Number of Kills for Player on current Victim (V)
#VICTIM_GFX#				GraphicWidth for current Victim (V)

#ENEMY_NAME#				Name of current Enemy (E)
#ENEMY_NAME_HEX#			HexName of current Enemy (E)
#ENEMY_NUM#				Number of current Enemy (E)
#ENEMY_KILLS#				Number of Kills for current Enemy on Player (E)
#ENEMY_GFX#				GraphicWidth for current Enemy (E)

#PLAYER_NUMBER#				Number of the current Player (P,D)
#PLAYER_NAME#				Name of the current Player (P,D)
#PLAYER_NAME_HEX#			HexName of the current Player (for Links) (P,D)
#PLAYER_KILLS#				Number of Kills of the current Player (P,D)
#PLAYER_DEATHS#				Number of Deaths of the current Player (P,D)
#PLAYER_SUICIDS#			Number of Suicids of the current Player (P,D)
#PLAYER_FRAGS#				Frags of the current Player (P,D)
#PLAYER_SKILL#				Skill of the current Player [Kills / (Deaths + Suicides + 1)] (P,D)
#PLAYER_SKILL_GFX#			GrafixWidth of the SkillBarChart for current Player (P,D)
#PLAYER_EFF#				Efficiency of the current Player [(Frags * 100) / (Frags + Deaths + 1)] (P,D)
#PLAYER_EFF_GFX#			GrafixWidth of the Efficiency for current Player (P,D)
#PLAYER_DATE#				Date the current Player was last seen (P,D)

#PLAYERS_HISCORE_<name>_KILLS#		HiScore in Kills of current Player for the named Map (P,D)
#PLAYERS_HISCORE_<name>_DEATHS#		HiScore in Deaths of current Player for the named Map (P,D)
#PLAYERS_HISCORE_<name>_SUICIDS#	HiScore in Suicids of current Player for the named Map (P,D)
#PLAYERS_MAP_<name>_KILLS#		Total Kills of current Player for the named Map (P,D)
#PLAYERS_MAP_<name>_DEATHS#		Total Deaths of current Player for the named Map (P,D)
#PLAYERS_MAP_<name>_SUICIDS#		Total Suicids of current Player for the named Map (P,D)

#TOTAL_MAP_<name>_KILLS_ALL#		Total Kills for the named Map (M)
#TOTAL_MAP_<name>_DEATHS_ALL#		Total Deaths for the named Map (M)
#TOTAL_MAP_<name>_SUICIDS_ALL#		Total Suicids for the named Map (M)

#TOTAL_KILLS_ALL#			Number of total Kills (M)
#TOTAL_DEATHS_ALL#			Number of total Deaths (M)
#TOTAL_SUICIDS_ALL#			Number of total Suicids (M)
#TOTAL_FRAGS_ALL#			Number of total Frags (M)
#TOTAL_SKILL_ALL#			Value for total average Skill (M)
#TOTAL_EFF_ALL#				Value for total average Efficiency (M)

#PLAYER_CTF_BASE_DEFEND#		Number of current Players Base-Defends (P,D)
#PLAYER_CTF_CAPTURE_ASSIST#		Number of current Players Capture-Assists (P,D)
#PLAYER_CTF_CARRIER_DEFEND#		Number of current Players Carrier-Defends (P,D)
#PLAYER_CTF_CARRIER_KILLED#		Number of current Players Carrier-Kills (P,D)
#PLAYER_CTF_FLAG_CAPTURE#		Number of current Players Flag-Captures (P,D)
#PLAYER_CTF_FLAG_DEFEND#		Number of current Players Flag-Defends (P,D)
#PLAYER_CTF_FLAG_LOST#			Number of current Players Flag-Losts (P,D)
#PLAYER_CTF_FLAG_RETURN#		Number of current Players Flag-Returns (P,D)
#PLAYER_CTF_FLAG_STOLE#			Number of current Players Flag-Stoles (P,D)
#PLAYER_CTF_RETURN_ASSIST#		Number of current Players Return-Assists (P,D)

#TOTAL_CTF_BASE_DEFEND#			Number of total Base-Defends (M)
#TOTAL_CTF_CAPTURE_ASSIST#		Number of total Capture-Assists (M)
#TOTAL_CTF_CARRIER_DEFEND#		Number of total Carrier-Defends (M)
#TOTAL_CTF_CARRIER_KILLED#		Number of total Carrier-Kills (M)
#TOTAL_CTF_FLAG_CAPTURE#		Number of total Flag-Captures (M)
#TOTAL_CTF_FLAG_DEFEND#			Number of total Flag-Defends (M)
#TOTAL_CTF_FLAG_LOST#			Number of total Flag-Losts (M)
#TOTAL_CTF_FLAG_RETURN#			Number of total Flag-Returns (M)
#TOTAL_CTF_FLAG_STOLE#			Number of total Flag-Stoles (M)
#TOTAL_CTF_RETURN_ASSIST#		Number of total Return-Assists (M)

#TOTAL_KILLS_BLASTER#			Number of total Kills with the Blaster (M)
#TOTAL_KILLS_SHOTGUN#			Number of total Kills with the ShotGun (M)
#TOTAL_KILLS_SUPERSHOTGUN#		Number of total Kills with the SuperShotGun (M)
#TOTAL_KILLS_MACHINEGUN#		Number of total Kills with the MachineGun (M)
#TOTAL_KILLS_CHAINGUN#			Number of total Kills with the ChainGun (M)
#TOTAL_KILLS_GRENADELAUNCHER#		Number of total Kills with the GrenadeLauncher (M)
#TOTAL_KILLS_ROCKETLAUNCHER#		Number of total Kills with the RocketLauncher (M)
#TOTAL_KILLS_HYPERBLASTER#		Number of total Kills with the HyperBlaster (M)
#TOTAL_KILLS_RAILGUN#			Number of total Kills with the Railgun (M)
#TOTAL_KILLS_BFG10K#			Number of total Kills with the BFG10k (M)
#TOTAL_KILLS_GRENADE#			Number of total Kills with the HandGrenade (M)
#TOTAL_KILLS_HOOK#			Number of total Kills with the Hook (M)
#TOTAL_KILLS_TELEFRAG#			Number of total Kills with the Telefrag (M)
#TOTAL_KILLS_UNKNOWN#			Number of total unknown Kills (M)

#TOTAL_KILLS_BLASTER_GFX#		GraphicsWidth of total Kills with the Blaster (M)
#TOTAL_KILLS_SHOTGUN_GFX#		GraphicsWidth of total Kills with the ShotGun (M)
#TOTAL_KILLS_SUPERSHOTGUN_GFX#		GraphicsWidth of total Kills with the SuperShotGun (M)
#TOTAL_KILLS_MACHINEGUN_GFX#		GraphicsWidth of total Kills with the MachineGun (M)
#TOTAL_KILLS_CHAINGUN_GFX#		GraphicsWidth of total Kills with the ChainGun (M)
#TOTAL_KILLS_GRENADELAUNCHER_GFX#	GraphicsWidth of total Kills with the GrenadeLauncher (M)
#TOTAL_KILLS_ROCKETLAUNCHER_GFX#	GraphicsWidth of total Kills with the RocketLauncher (M)
#TOTAL_KILLS_HYPERBLASTER_GFX#		GraphicsWidth of total Kills with the HyperBlaster (M)
#TOTAL_KILLS_RAILGUN_GFX#		GraphicsWidth of total Kills with the Railgun (M)
#TOTAL_KILLS_BFG10K_GFX#		GraphicsWidth of total Kills with the BFG10k (M)
#TOTAL_KILLS_GRENADE_GFX#		GraphicsWidth of total Kills with the HandGrenade (M)
#TOTAL_KILLS_HOOK_GFX#			GraphicsWidth of total Kills with the Hook (M)
#TOTAL_KILLS_TELEFRAG_GFX#		GraphicsWidth of total Kills with the Telefrag (M)
#TOTAL_KILLS_UNKNOWN_GFX#		GraphicsWidth of total unknown Kills (M)

#TOTAL_DEATHS_BLASTER#			Number of total Deaths with the Blaster (M)
#TOTAL_DEATHS_SHOTGUN#			Number of total Deaths with the ShotGun (M)
#TOTAL_DEATHS_SUPERSHOTGUN#		Number of total Deaths with the SuperShotGun (M)
#TOTAL_DEATHS_MACHINEGUN#		Number of total Deaths with the MachineGun (M)
#TOTAL_DEATHS_CHAINGUN#			Number of total Deaths with the ChainGun (M)
#TOTAL_DEATHS_GRENADELAUNCHER#		Number of total Deaths with the GrenadeLauncher (M)
#TOTAL_DEATHS_ROCKETLAUNCHER#		Number of total Deaths with the RocketLauncher (M)
#TOTAL_DEATHS_HYPERBLASTER#		Number of total Deaths with the HyperBlaster (M)
#TOTAL_DEATHS_RAILGUN#			Number of total Deaths with the Railgun (M)
#TOTAL_DEATHS_BFG10K#			Number of total Deaths with the BFG10k (M)
#TOTAL_DEATHS_GRENADE#			Number of total Deaths with the HandGrenade (M)
#TOTAL_DEATHS_HOOK#			Number of total Deaths with the Hook (M)
#TOTAL_DEATHS_TELEFRAG#			Number of total Deaths with the Telefrag (M)
#TOTAL_DEATHS_UNKNOWN#			Number of total unknown Deaths (M)

#TOTAL_DEATHS_BLASTER_GFX#		GraphicsWidth of total Deaths with the Blaster (M)
#TOTAL_DEATHS_SHOTGUN_GFX#		GraphicsWidth of total Deaths with the ShotGun (M)
#TOTAL_DEATHS_SUPERSHOTGUN_GFX#		GraphicsWidth of total Deaths with the SuperShotGun (M)
#TOTAL_DEATHS_MACHINEGUN_GFX#		GraphicsWidth of total Deaths with the MachineGun (M)
#TOTAL_DEATHS_CHAINGUN_GFX#		GraphicsWidth of total Deaths with the ChainGun (M)
#TOTAL_DEATHS_GRENADELAUNCHER_GFX#	GraphicsWidth of total Deaths with the GrenadeLauncher (M)
#TOTAL_DEATHS_ROCKETLAUNCHER_GFX#	GraphicsWidth of total Deaths with the RocketLauncher (M)
#TOTAL_DEATHS_HYPERBLASTER_GFX#		GraphicsWidth of total Deaths with the HyperBlaster (M)
#TOTAL_DEATHS_RAILGUN_GFX#		GraphicsWidth of total Deaths with the Railgun (M)
#TOTAL_DEATHS_BFG10K_GFX#		GraphicsWidth of total Deaths with the BFG10k (M)
#TOTAL_DEATHS_GRENADE_GFX#		GraphicsWidth of total Deaths with the HandGrenade (M)
#TOTAL_DEATHS_HOOK_GFX#			GraphicsWidth of total Deaths with the Hook (M)
#TOTAL_DEATHS_TELEFRAG_GFX#		GraphicsWidth of total Deaths with the Telefrag (M)
#TOTAL_DEATHS_UNKNOWN_GFX#		GraphicsWidth of total unknown Deaths (M)

#TOTAL_SUICID_LAVA#			Number of total Suicids trough Lava (M)
#TOTAL_SUICID_SLIME#			Number of total Suicids trough Slime (M)
#TOTAL_SUICID_WATER#			Number of total Suicids trough Water (M)
#TOTAL_SUICID_SQUISH#			Number of total Suicids trough getting squished (M)
#TOTAL_SUICID_EXPLOSIVE#		Number of total Suicids trough Explosives (M)
#TOTAL_SUICID_GRENADELAUNCHER#		Number of total Suicids trough GrenadeLauncher (M)
#TOTAL_SUICID_ROCKETLAUNCHER#		Number of total Suicids trough RocketLauncher (M)
#TOTAL_SUICID_BFG10K#			Number of total Suicids trough BFG10k (M)
#TOTAL_SUICID_GRENADE#			Number of total Suicids trough HandGrenade (M)
#TOTAL_SUICID_BLASTERTRAP#		Number of total Suicids trough BlasterTrap (M)
#TOTAL_SUICID_LASERTRAP#		Number of total Suicids trough LaserTrap (M)
#TOTAL_SUICID_FREEFALL#			Number of total Suicids trough free Fall (M)
#TOTAL_SUICID_KILLCOMMAND#		Number of total Suicids trough Command Kill (M)
#TOTAL_SUICID_UNKNOWN#			Number of total Suicids trough unknown Reason (M)

#TOTAL_SUICID_LAVA_GFX#			GraphicsWidth of total Suicids trough Lava (M)
#TOTAL_SUICID_SLIME_GFX#		GraphicsWidth of total Suicids trough Slime (M)
#TOTAL_SUICID_WATER_GFX#		GraphicsWidth of total Suicids trough Water (M)
#TOTAL_SUICID_SQUISH_GFX#		GraphicsWidth of total Suicids trough getting squished (M)
#TOTAL_SUICID_EXPLOSIVE_GFX#		GraphicsWidth of total Suicids trough Explosives (M)
#TOTAL_SUICID_GRENADELAUNCHER_GFX#	GraphicsWidth of total Suicids trough GrenadeLauncher (M)
#TOTAL_SUICID_ROCKETLAUNCHER_GFX#	GraphicsWidth of total Suicids trough RocketLauncher (M)
#TOTAL_SUICID_BFG10K_GFX#		GraphicsWidth of total Suicids trough BFG10k (M)
#TOTAL_SUICID_GRENADE_GFX#		GraphicsWidth of total Suicids trough HandGrenade (M)
#TOTAL_SUICID_BLASTERTRAP_GFX#		GraphicsWidth of total Suicids trough BlasterTrap (M)
#TOTAL_SUICID_LASERTRAP_GFX#		GraphicsWidth of total Suicids trough LaserTrap (M)
#TOTAL_SUICID_FREEFALL_GFX#		GraphicsWidth of total Suicids trough free Fall (M)
#TOTAL_SUICID_KILLCOMMAND_GFX#		GraphicsWidth of total Suicids trough Command Kill (M)
#TOTAL_SUICID_UNKNOWN_GFX#		GraphicsWidth of total Suicids trough unknown Reason (M)

#PLAYER_KILLS_BLASTER#			Number of Players Kills with the Blaster (D)
#PLAYER_KILLS_SHOTGUN#			Number of Players Kills with the ShotGun (D)
#PLAYER_KILLS_SUPERSHOTGUN#		Number of Players Kills with the SuperShotGun (D)
#PLAYER_KILLS_MACHINEGUN#		Number of Players Kills with the MachineGun (D)
#PLAYER_KILLS_CHAINGUN#			Number of Players Kills with the ChainGun (D)
#PLAYER_KILLS_GRENADELAUNCHER#		Number of Players Kills with the GrenadeLauncher (D)
#PLAYER_KILLS_ROCKETLAUNCHER#		Number of Players Kills with the RocketLauncher (D)
#PLAYER_KILLS_HYPERBLASTER#		Number of Players Kills with the HyperBlaster (D)
#PLAYER_KILLS_RAILGUN#			Number of Players Kills with the Railgun (D)
#PLAYER_KILLS_BFG10K#			Number of Players Kills with the BFG10k (D)
#PLAYER_KILLS_GRENADE#			Number of Players Kills with the HandGrenade (D)
#PLAYER_KILLS_HOOK#			Number of Players Kills with the Hook (D)
#PLAYER_KILLS_TELEFRAG#			Number of Players Kills with the Telefrag (D)
#PLAYER_KILLS_UNKNOWN#			Number of Players unknown Kills (D)

#PLAYER_KILLS_BLASTER_GFX#		GraphicsWidth of Players Kills with the Blaster (D)
#PLAYER_KILLS_SHOTGUN_GFX#		GraphicsWidth of Players Kills with the ShotGun (D)
#PLAYER_KILLS_SUPERSHOTGUN_GFX#		GraphicsWidth of Players Kills with the SuperShotGun (D)
#PLAYER_KILLS_MACHINEGUN_GFX#		GraphicsWidth of Players Kills with the MachineGun (D)
#PLAYER_KILLS_CHAINGUN_GFX#		GraphicsWidth of Players Kills with the ChainGun (D)
#PLAYER_KILLS_GRENADELAUNCHER_GFX#	GraphicsWidth of Players Kills with the GrenadeLauncher (D)
#PLAYER_KILLS_ROCKETLAUNCHER_GFX#	GraphicsWidth of Players Kills with the RocketLauncher (D)
#PLAYER_KILLS_HYPERBLASTER_GFX#		GraphicsWidth of Players Kills with the HyperBlaster (D)
#PLAYER_KILLS_RAILGUN_GFX#		GraphicsWidth of Players Kills with the Railgun (D)
#PLAYER_KILLS_BFG10K_GFX#		GraphicsWidth of Players Kills with the BFG10k (D)
#PLAYER_KILLS_GRENADE_GFX#		GraphicsWidth of Players Kills with the HandGrenade (D)
#PLAYER_KILLS_HOOK_GFX#			GraphicsWidth of Players Kills with the Hook (D)
#PLAYER_KILLS_TELEFRAG_GFX#		GraphicsWidth of Players Kills with the Telefrag (D)
#PLAYER_KILLS_UNKNOWN_GFX#		GraphicsWidth of Players unknown Kills (D)

#PLAYER_DEATHS_BLASTER#			Number of Players Deaths with the Blaster (D)
#PLAYER_DEATHS_SHOTGUN#			Number of Players Deaths with the ShotGun (D)
#PLAYER_DEATHS_SUPERSHOTGUN#		Number of Players Deaths with the SuperShotGun (D)
#PLAYER_DEATHS_MACHINEGUN#		Number of Players Deaths with the MachineGun (D)
#PLAYER_DEATHS_CHAINGUN#		Number of Players Deaths with the ChainGun (D)
#PLAYER_DEATHS_GRENADELAUNCHER#		Number of Players Deaths with the GrenadeLauncher (D)
#PLAYER_DEATHS_ROCKETLAUNCHER#		Number of Players Deaths with the RocketLauncher (D)
#PLAYER_DEATHS_HYPERBLASTER#		Number of Players Deaths with the HyperBlaster (D)
#PLAYER_DEATHS_RAILGUN#			Number of Players Deaths with the Railgun (D)
#PLAYER_DEATHS_BFG10K#			Number of Players Deaths with the BFG10k (D)
#PLAYER_DEATHS_GRENADE#			Number of Players Deaths with the HandGrenade (D)
#PLAYER_DEATHS_HOOK#			Number of Players Deaths with the Hook (D)
#PLAYER_DEATHS_TELEFRAG#		Number of Players Deaths with the Telefrag (D)
#PLAYER_DEATHS_UNKNOWN#			Number of Players unknown Deaths (D)

#PLAYER_DEATHS_BLASTER_GFX#		GraphicsWidth of Players Deaths with the Blaster (D)
#PLAYER_DEATHS_SHOTGUN_GFX#		GraphicsWidth of Players Deaths with the ShotGun (D)
#PLAYER_DEATHS_SUPERSHOTGUN_GFX#	GraphicsWidth of Players Deaths with the SuperShotGun (D)
#PLAYER_DEATHS_MACHINEGUN_GFX#		GraphicsWidth of Players Deaths with the MachineGun (D)
#PLAYER_DEATHS_CHAINGUN_GFX#		GraphicsWidth of Players Deaths with the ChainGun (D)
#PLAYER_DEATHS_GRENADELAUNCHER_GFX#	GraphicsWidth of Players Deaths with the GrenadeLauncher (D)
#PLAYER_DEATHS_ROCKETLAUNCHER_GFX#	GraphicsWidth of Players Deaths with the RocketLauncher (D)
#PLAYER_DEATHS_HYPERBLASTER_GFX#	GraphicsWidth of Players Deaths with the HyperBlaster (D)
#PLAYER_DEATHS_RAILGUN_GFX#		GraphicsWidth of Players Deaths with the Railgun (D)
#PLAYER_DEATHS_BFG10K_GFX#		GraphicsWidth of Players Deaths with the BFG10k (D)
#PLAYER_DEATHS_GRENADE_GFX#		GraphicsWidth of Players Deaths with the HandGrenade (D)
#PLAYER_DEATHS_HOOK_GFX#		GraphicsWidth of Players Deaths with the Hook (D)
#PLAYER_DEATHS_TELEFRAG_GFX#		GraphicsWidth of Players Deaths with the Telefrag (D)
#PLAYER_DEATHS_UNKNOWN_GFX#		GraphicsWidth of Players unknown Deaths (D)

#PLAYER_SUICID_LAVA#			Number of Players Suicids trough Lava (D)
#PLAYER_SUICID_SLIME#			Number of Players Suicids trough Slime (D)
#PLAYER_SUICID_WATER#			Number of Players Suicids trough Water (D)
#PLAYER_SUICID_SQUISH#			Number of Players Suicids trough getting squished (D)
#PLAYER_SUICID_EXPLOSIVE#		Number of Players Suicids trough Explosives (D)
#PLAYER_SUICID_GRENADELAUNCHER#		Number of Players Suicids trough GrenadeLauncher (D)
#PLAYER_SUICID_ROCKETLAUNCHER#		Number of Players Suicids trough RocketLauncher (D)
#PLAYER_SUICID_BFG10K#			Number of Players Suicids trough BFG10k (D)
#PLAYER_SUICID_GREANDE#			Number of Players Suicids trough HandGrenade (D)
#PLAYER_SUICID_BLASTERTRAP#		Number of Players Suicids trough BlasterTrap (D)
#PLAYER_SUICID_LASERTRAP#		Number of Players Suicids trough LaserTrap (D)
#PLAYER_SUICID_FREEFALL#		Number of Players Suicids trough free Fall (D)
#PLAYER_SUICID_KILLCOMMAND#		Number of Players Suicids trough Command Kill (D)
#PLAYER_SUICID_UNKNOWN#			Number of Players Suicids trough unknown Reason (D)

#PLAYER_SUICID_LAVA_GFX#		GraphicsWidth of Players Suicids trough Lava (D)
#PLAYER_SUICID_SLIME_GFX#		GraphicsWidth of Players Suicids trough Slime (D)
#PLAYER_SUICID_WATER_GFX#		GraphicsWidth of Players Suicids trough Water (D)
#PLAYER_SUICID_SQUISH_GFX#		GraphicsWidth of Players Suicids trough getting squished (D)
#PLAYER_SUICID_EXPLOSIVE_GFX#		GraphicsWidth of Players Suicids trough Explosives (D)
#PLAYER_SUICID_GRENADELAUNCHER_GFX#	GraphicsWidth of Players Suicids trough GrenadeLauncher (D)
#PLAYER_SUICID_ROCKETLAUNCHER_GFX#	GraphicsWidth of Players Suicids trough RocketLauncher (D)
#PLAYER_SUICID_BFG10K_GFX#		GraphicsWidth of Players Suicids trough BFG10k (D)
#PLAYER_SUICID_GREANDE_GFX#		GraphicsWidth of Players Suicids trough HandGrenade (D)
#PLAYER_SUICID_BLASTERTRAP_GFX#		GraphicsWidth of Players Suicids trough BlasterTrap (D)
#PLAYER_SUICID_LASERTRAP_GFX#		GraphicsWidth of Players Suicids trough LaserTrap (D)
#PLAYER_SUICID_FREEFALL_GFX#		GraphicsWidth of Players Suicids trough free Fall (D)
#PLAYER_SUICID_KILLCOMMAND_GFX#		GraphicsWidth of Players Suicids trough Command Kill (D)
#PLAYER_SUICID_UNKNOWN_GFX#		GraphicsWidth of Players Suicids trough unknown Reason (D)

