Title:    Hyper Space: Personal Teleporter v0.7

Author: Dan "Warlock" Zolnik
E-mail: warlock1@snet.net

Description:     This mod allows players to make their own personal teleporters
              which other players can't use! The teleporters run on cells.

              * 100 cells needed to spawn a teleporter.
              * Teleporters can hold up to 200 cells.
              * It takes 100 cells in the PTel(Personal Teleporter) to teleport a player to the PTel.
              * A player can make up to 4 PTels.
              * All players' PTels are deleted on respawn, disconnect, and level change.
              * PTels can be refilled with cells by walking up to a PTel (you own) and typing the 
                ptelrefill command
              * A teleporter can be blown up remotely by the player who created it.
                NOTE: A PTel needs at least 20 cells to be blown up.  
              
              NOTE: This mod is compiled for Quake2 version 3.14   
             
Installing: Unzip the files to a folder called ptel in your Quake2 folder.

Running the mod: At the DOS prompt (in the quake2 directory) type: 
                
                 Quake2 +set game ptel

NOTE: <#>  is a numeric parameter

Commands:

     ptelshow         : displays all the PTels, their names, current states, and distances

     ptelspawn        : makes a PTel (need to have at least 100 cells)

     ptelname         : lets player give the PTel a descriptive name

     ptelgo <#>       : telepotorts the player to PTel number <#>

     ptelgofar        : telepotorts the player to the farthest PTel with more than 99 cells

     ptelexplode <#>  : blows up PTel number <#>

     ptelexplodelast  : blows up last PTel created, good for using the ptel as a super grenade
                        example 1:  type ptelspawn (get out of the way!) then wait for a player
                                  to walk near the ptel then type ptelexplodelast  
                                                        
                        example 2:  great for a super grenade jump!!!
                                  try this: bind o "ptelspawn; ptelexplodelast"
                                  NOTE:    make sure you have aleast 100% health, after a SG jump 
                                        with 100% health you will have about 4% left, so be careful!  

     ptelrefill <#>   : refills the closest PTel with <#> cells
                           if the <#> parameter is not put in the ptel will dump as much of your
                           cells into itself as it can, up to 200 cells and not more than the number
                           of cells you currently have
                        NOTE: you must be within 32 units of the PTel

     ptelcontact      : displays title, author, and E-mail

     ptelinfo         : displays all these commands while in the game


Known bugs: NONE

TODO:
      * give a PTel to a team mate in teamplay
      * make a PTel selection, pop-up menu with real time info from the PTels 
      * make it possible for an enemy player to infect a PTel's system with a virus
      * let the PTel tell its owner (player) if there are any enemies within range so the player
        can blow up the PTel
      * load a PTel into a rocket launcher and launch it to a high location
      * let PTels blow up other PTels
      * let players steal cells from any Ptel
      * make a PTel model   
      * let the server choose how many PTels a player can make
      * make the PTel able to be shot into a player so the owner of the PTel can telefrag them!
      * put an optional timer for a time-bomb PTel
      * let PTels stick to walls
      * allow PTels to float on water 
      

Comments or suggestions:  E-mail them to warlock1@snet.net
                          subject: Hyper Space mod
