Version information for LA Quake2
By:  Not GOD, AKA [LA]-Seek300, AKA Brian Nelson
Homepage: http://www.notgod.com/la/
e-mail:   notgod@notgod.com
permissions:  see readme.txt in this archive.
---------------------------------

v0.7
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Added:   The most complete teamplay mod I have seen to date for Q2!  This will track 
         team scores, maintain skins, set messagemode2, assign team leaders, and has
         a working scoreboard that displays almost all the info you could ever need.
Added:   per-level weapon spawning.  You can now set, per level, wether or not
         certain weapons are allowed.  (EG no BFG on base1, etc)
Added:   Obituary messages.  Finally.  I have been lazy on this one.
Added:   Server owners can set a var for the config file.  The var is configfile.
         ex:  set configfile sonfig.teamplay.server
         this is for multiple servers on the same machine.
Fixed:   Config file issue where it would occasionally read in lines wrong.
Fixed:   Several crash bugs.  Things are getting really smooth now!
Fixed:   Bug in config reading where it wouldn't reset a line after it was read.
Changed: DefaultGravity, DefaultLevel, and the rest of the defaults have been 
         removed.  Now, to select a default, you use the same command, but
         you do not attack the additional level name.  Ex:
         "levelselect: base1" would select base1 as the default level.
         (see examples in config.server, included in this archive)


v0.5
-----------------
Fixed: Config file issue where options could only be 10 chars long.  Now, there is 
       a line limit of 100 chars to a line, but no limit to each individual var.
Added: Observer mode.  This is the best chasecam I have seen for QuakeII, or even Quake.
       There are 3 observer modes.  
       Mode 0 is free movement.  Go whereever you want.
       Mode 1 is limited movement.  At this point, you are tracking players.  You
       are limited by how far you are from the player.  When you get out of viewing range, 
       you will move into viewing range.
       Mode2 is the same as mode1, but there is the additional benefit of tracking the 
       player.  The observer will move as the player does, while still retiaining free 
       movement.  So, one can place the camera wherever they want to observe from.
       When in tracking modes, item-next switches which player you are tracking.
       Also, when tracking, your HUD displays the info that who you are tracking 
       would see.  (health, weapon, armor, etc...)
Fixed: I think I fixed the crash bug that would happen rarely.  If you notice any crashes,
       please report them to me directly.
Added: Info is spit to the console when the server starts, telling one what has been 
       read in, and is affecting the server.


v0.4 
-----------------
Fixed:  Player is now in standing position while on turret.
Added:  Per-level gravity, motd, motd time, timelimit, and fraglimit.
Added:  MOTD defaults to staying up until client presses the jump key.
Fixed:  MOTD is stored in a global variable, but re-loaded every client connect.
        It was stored in a variable for each client before.  This should save memory.
Added:  YoGrE's Centerview Weapon code.  (see centerview.txt for his docs)


v0.35 (This really should have been v0.3, but I was lazy)
-----------------
Added config.server loading.  This allows, at this point, level selection, and that's it.  Still
      kinda cool to have such functionality, and to learn to parse files.  =]
Fixed: erronious spawn into turret in the Strike map by removing that spawn point.
Added: teleporter effects (ala 3.09)
Fixed: Turret no longer turns on/off prediction.  Did a lot of work on player placement.  
      Doesn't look the best, but it saves a lot of weird code.
Fixed: Made it so that if you have a grenade in your hand, loaded, 
       it throws it...  instead of you dropping grenades. (this was in 0.3, but not mentioned)


v0.3
-----------------
Fixed to work with Quake2 3.09
Fixed a spawning bug where the player would respawn in the turret after kill/suicide
Fixed cl_predict problems.  Still needs work tho.
Fixed source distribution.  pkzip took the filenames down to 8.3 format.


v0.2
-----------------
Initial Release

NOTES:
-----------------
Send all bugs to notgod@notgod.com.
Also, if you fix any bugs, please send me the fix!  Or even if you have ideas on how to make this
any smoother then it is.
