CyberDawn TOTAL Conversion -- version 2 (public alpha test)
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Author    :  S I M I T A R  -- "We destroy worlds"
Web Page  :  http://www.oz.net/~simitar/index.html
E-Mail    :  sgalbrai@linknet.kitsap.lib.wa.us
File Name :  cdawn2.zip
Version   :  2 (public alpha test)

Type of Modification
--------------------
Models   :  Yes mostly new skins
Maps     :  Not Yet
Quake C  :  Yes source not included
Graphics :  Yes
Sounds   :  Not Yet

Installation
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1) Unzip recursively (pkunzip -d cdawn2.zip) in your quake directory
2) Launch Quake from your quake directory by typing --

	quake -game cdawn

3) See The Serpent Lord's truly comedic Quake skills in action as a
   slightly outdated demo rocks you

4) Start a new game and whoop some booty

 (DOS Batch file (cdawn.bat) included for convenient launching)

Description
-----------
Play a robot destroying other robots.  You get a rapid fire
perforator-like weapon that can be modified to shoot any type
of ammo.  You have 500 health, and your weapons are also 5 times
as powerful, but your enemies are 5 times as powerful too.

The shambler robots are extra big (we privately refer to them 
as "sentinels".)  They shoot death rays from their eyes instead 
of lightning.

The spawn/tarbaby/blob robots are metallic shapeshifters that
can disguise themselves as almost any pick-up item.

Players with force shield power-ups (armor) give off sparks
the same color as the type of armor they are wearing when 
they are hit.

Weapon              Ammo   Description

VibroAx             none   Good close range finishing attack
Unigun - Buckshot    1s    Standard Unigun mode small sight
Unigun - 4 Shot      4s    wide spread, 4 dot laser sight
Unigun - Nails       1n    triangular pattern, 3 dot laser sight
Unigun - Slag        3n    melts 3 nails into a glowing projectile
Unigun - Grenade     1r    bounces off of walls at close range
Unigun - Rocket      2r    most damaging weapon. dangerous to use
Unigun - Death Ray   1c    Works underwater, beam laser sight.

Press X to toggle the laser sight and flashlight
Press V to change the point of view
Press H to shoot horizontally even when looking up or down

 Press V then H then look down (PgDn) for an overhead view


Permissions
-----------
Of course you can play this and redistribute it as long as you 
don't make a profit from it.  If you are interested in profiting
from this conversion let us know.

Do not modify and redistribute any part of this archive that are the
original works of Simitar.  If you redistribute this archive, do not
modify it. Don't forget to give us credit for our creation.

If you are interested in any part of the source code, want to know
how we created something in CyberDawn, or want to contribute to the
project in any way, send e-mail to "The Serpent Lord" at
sgalbrai@linknet.kitsap.lib.wa.us

Some of this file is the original work of id Software, and should
not be used without their permission.  If you have any information
about id Software's position on partially modified models, please
let us know because we are developing a shareware version of
CyberDawn.

History
-------
Version 1 -- "partial conversion", new skins, rapid fire weapons,
             robotic gibs, modified lightning.
Version 2 -- Decided to go "total conversion"  no new maps yet.
             shapeshifters, 5 times as much health and damage for 
             everything.

Known Bugs
----------
3rd person POV is lousy in deathmatch.  Is there a way to fix this?
let us know! E-mail bugs to sgalbrai@linknet.kitsap.lib.wa.us


Also by Simitar
---------------
Squawk Quake TC  - an early public alpha test is available
  See our web page for details.

Squawk Role-Playing-Game - see the complete illustrated rules
  on our web page now.

Simitar Plug-Ins - invisible and shapeshifting monsters
  that you can use in Quake compilations and conversions. 
  It is available at ftp.cdrom.com/pub/idgames2/ in the 
  quakec/monsters directory.

Simitar Clan - Currently being organized, soon to be registered,
  and still have room to accept new members.  e-mail "The Quake Guy"
  at gmapes@linknet.kitsap.lib.wa.us

