updated Oct. 97

I added a water way between forts and a back door to the flag.
I also made it so there should be no telefrags and changed
the resupplies(thanks realistik).  I think the new spawn
design will be really cool for clan battles.  There are 14
spawnpoints for each team and they are all in the air.

-----------------------------------------------------

**** This map designed for the TeamFortress v2.65 quakeC mod ****
March 31, 1997 
================================================================
Title                   : Warehouse
Filename                : warehau1
Author                  : Greg Curless - Kill-O-Byte
Email Address           : gcurless@frank.mtsu.edu
URL                     : http://squish.mtsu.edu/killobyte.html
Description             : TeamFortress v2.65 Quake Map

Additional Credits to   : id for making Quake
                             
                          The TeamFortress Team for making the 
			    TeamFortress mod
                             
                          WorldCraft for making the best Quake
			    map editor

			  Imaginos for the tfpatch
                          
================================================================

* Play Information *

This map does not work properly without the 
TeamFortress v2.65 QuakeC patch, which can be downloaded from 
http://www.telefragged.com/teamfortress
or from ftp.cdrom.com

TeamFortress		: Yes!
Single Player           : If you want
Cooperative             : No
Deathmatch (2-16)       : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
AutoTeam		: No
Hook			: No

* Construction *

Base                    : New level from scratch
Editor(s) used          : WorldCraft w/tfpatch
Known Bugs              : None
Build Time              : Many, many hours(this was my 1st map)

* Other Info *

This map is designed to be played by two teams. Each team has there own
base. The objective is to get the enemy's flag from their basement and
return it to the platform in your base while keeping the enemy from getting
your flag.  You get 2 points for getting the flag and 8 for returning it.
It won't be easy.

How to use this map:
Copy the warehau1.bsp file into your quake\id1\maps or quake\fortress\maps
directory. Then run quake.
In the console, type "map warehau1" (without the quotes)

If you want to play on a QW server running this map, copy the warehau1.bsp
file into your quake\qw\maps directory.

* COPYRIGHT NOTICES and PERMISSIONS *

This level is copyright 1997 by Greg Curless.  No fancy stuff
here but don't modify or charge for this map in anyway without my 
written permission.  

