**** This map designed for the TeamFortress v2.6 quakeC mod **** 


5/13/98


======================= Map Information ======================== 
 Title : Techwell
 Filename : techwell.zip
 Author : Mr.Black .KoD.
 Email : emporium@quake2fortress.com
 Web: http://emporium.quake2fortress.com
 Description : TeamFortress v2.6 Quake Map


======================= Play Information ======================== 

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com.
 Single Player : No
 Cooperative : No
 Deathmatch : No
 TeamFortress : Yes
 New Sounds : NO
 New Graphics : Yes
 New Models : NO
 New Music : NO
 Demos Replaced : None
 Level vised : Level 4 VIS
 GL Support: No


======================= Construction ======================== 

 Base : Revision of Well6 by Sgt. Thundercok
 Editor(s) and Utilities used : WorldCraft, EntEd, Arglight, RVIS
        TreeQBSP.
 
 Known Bugs : None known!

 Construction Time : 6 weeks to first beta and 3 weeks of testing.
 Build Time : 45 minutes
 Build Computer : AMD K-6 200, 64 megs RAM 
 QBSP: about 5 minutes
 Light : 30 minutes 
 Vis Level 4 : 10 minutes



======================= Installation ======================== 

 This archive contains 2 files.

        -README.txt
 You are reading it now.
        -techwell.bsp
 The map file. Place it with you other TeamFortress maps.



 
======================= Game Play ======================== 

Gameplay is a basic two team, capture the flag scenario.  Infiltrate the enemy
base, steal their flag, and return it to your tower.

======================= Misc Information ========================

This is a re-make of well6.  My intention was to get rid of the major lag problems
acociated with the large open area between the two bases.  Also, to spunk it a bit 
to make it more interesting.  Snipers will notice that there's no way to shoot at
each other from thier own bases.  This is intentional and causes snipers to think
for themselfs and develop strategy.  It should hopefully make snipers a better part
of the game, not just an annoyance.

Thanks go out to TFS for making TeamFortress, id software for Quake,
Thanx alot to Sgt. Thundercok for all the support and help with the designing
of this map.  It couldn't have been made witout a great map to base it off of (duh.)
Thanx also to the Fith Element clan, >V< for providing a server for beta testing.

(c)copyright 1998 by David Eckblad

NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO
OTHERS ONLY IF THE ABOVE MENTIONED Two (2) FILES ARE INCLUDED IN THE ZIP. 
YOU MAY NOT ADD OTHER FILES TO THE ZIP.
IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT 
YOU MUST ASK.

