*********************************************************
			-=South 0f Heaven=-
    		      Realm of -c l a n GotT-
	 	         =================
		       http://travel.to/gott
		         -----------------

'An Unforeseen Future
 Nestled Somewhere In Time
 Unsuspecting Victims
 No Warnings, No Signs
 Judgment Day - The Second Coming Arrives
 Before You See The Light You Must Die'

SLAYER -South Of Heaven-
*********************************************************


*** this map is designed for the TeamFortress 2.9 quakeC patch ***
	   http://www.planetfortress.com/teamfortress

May-July '99
================================================================
Title                   : South 0f Heaven
Filename                : s0h.bsp
Author                  : Jakub Rypar [GotT. BamB1/ >L<GreeNMachinE]
Email Address           : jr@weh.rwth-aachen.de
Description             : 2 Bases CTF Map
Where to get it         : ftp.cdrom.com; www.weh.rwth-aachen.de/~jr/s0h.zip
Where to play it        : the *brand new* EuroIGL-Server: 134.169.73.1:27500 (sooner or later :)
================================================================
* Play Information *

Single Player           : not this time
Cooperative             : kind of
Deathmatch		: sucks
TeamFortress            : Yes, 7 respawn spots/team
Difficulty Settings     : hrmpf
New Sounds              : no
New Graphics            : 2 new models ('based' on the Quake-Runes)
	 		  Textures from various sources (thanks!!)
New Music               : Nope
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft, EntEd, qME Lite, WordPad
Known Bugs              : it's not a bug - it's a feature (well, there is a corner where you 
			  can get stuck; no idea why ...)
Build Time              : far too long

=================================================================
Installation: Unzip with -d to your quake directory.
Files: fortress/maps/s0h.bsp
       fortress/maps/s0h.txt
       fortress/progs/bl_rune.mdl
       fortress/progs/rd_rune.mdl
       fortress/sound/items/cap1.wav
       fortress/sound/items/cap2.wav
       s0h.loc
       
=================================================================
Details:
--------

Cybervalhalla or the First Circle Of Hell ... You decide. 2 opposing Sides of Undead Warriors 
battle it out for the Holy Runes located deep within each Side's Realm. 

This is a medium-sized CTF map that was designed with Teamplay and Strategy in mind. 
Your Goal is to take the Enemy Holy Rune and capture it in the middle of your Main Hall.


- There are 2 Realms, facing each other across the Central Hub (featuring Water1.2 <tm>), each 
  having 3 ways in and 2 ways out.
 - You Respawn in a pretty uncampable Haven, cherrish it - you can't return until you die.
 - Then comes your Main Hall, the main Crossroad in your Realm. Shoot the button to start the 
   Elevator (you can also start the enemy Elevator, just takes time & aiming). Go down for 
   Supplies. The Holy Water heals you and damages the Enemy. Find the Illusionary Wall for 
   some Goodies and a nice Sentry spot. There are some Supplies (for both Sides) down at the 
   Water Entrance.
 - The Sniper Bunker is behind the door near the Main Entrance. This fast-closing door can be 
   opened only by a friendly sniper. The deck itself lies in complete darkness. This favors 
   llamas who use whiteskins, but since most 'good' snipers do, the odds should be even. Use your
   flares if you get scared ..
 - A Bridge spans the Central Hub (also known as Yard). It directly connects both Realms.
 - The Lower Entrance (below the Bridge) takes you up the Spiral Staircase to the Side Entrance 
   of the Main Hall.
 - And finally there is a WindTunnel that takes you from the water straight to the enemy 
   Rune Sanctuary. Use it! It can be opened by an Engineer, a Detpack or a HWGuy-Saw and
   stays open for 2 minutes. You can also exit the water in the Hub near one of 
   the Lower Entrances.

Hell Awaits!
Have Fun :)
=================================================================

Thanx:  TFS for TF
        Ben Morris for Worldcraft
	Al Bahr for EntEd
	Geoff Phillips for Mergewad
	Rene Post for qME
	Greg Lewis for TreeQBSP
	Everyone who helped with playtesting
	Volker Man1tu Kessler for the GotT-Texture
	once again, Bernhard ExcalibuR von Meding for vising
	clan Jgermeister (esp. Ghetto and Leon) for help
			
===========================
Copyright and Legal Notices
===========================

As usual, I don't care what you do with these files as long as you don't sue me ...

No snipers were harmed during the making of this map.

(c) '99 JR