**** This map designed for the TeamFortress v2.5+ quakeC mod ****
Release Date:March 9, 1998
==============================================================
Title                   : hcamp_a : ie. Hank's Campground Revised!
Filename                : hcamp_a.bsp
Author                  : James I. Battles  aka: Hank or MaTr1X Hank
Email Address           : battles@cybertron.com
web page                : http://sierra-tech.net/okaloosa/pages/bailbonds
Description             : TeamFortress v2.5+ Capture the Flag style map
Revision list: Well I tried and tried and almost all the grey is gone,
               but the map originally was to tall and is still !
                This was the last tf1 map I think, and I will be taking
               what I have learned to a fresh ground with far more
               experience and in my opinion a somewhat superior system
               being quake2. I have already released a q2 ctf map while
               waiting on tf2 which as you know some of the code has
               been released.This map is a good map, but I have been 
               anxious to put it behind me .I would only consider pulling
               it out of mothballs for further improvement if someone 
               showed an interest. On the lighter side if you play ctf2
               there should be a map called ctfsmee.bsp released soon.
               Check it out. I will admit if you don't mind a little
               grey in a map this revised version on hcamp_a is full
               of fun eg. multiple paths to choose from.  Enjoy!

Additional Credits to   : -id for making Quake
                          
			  -Ben Morris for WorldCraft
                          -Jeremy Morton<raistlan@aithiest.com> carrier
                           of the Ented torch! If you need an editor,
                           Ented is an valuable tool unless you are an
                           einstein in the entity editing world! Even so
                           it will still save you time in correcting
                           errors that even einstein might make eg. TYPE-O
                          -The Jones's/ Your Map is a step up!
                          -All the map makers of TF Maps 
                          -The one single person I ran into on Gamespy
                           chat who gave me some advice about Rvis so
                           I could finish this thing: Here it is Rap!
                           It is still to big and I am sure the next one
                           will be smaller. There is to much gray even
                           at full vis:)
                           Thanks also goes out to GOOSE. I don't know you
                           personally, but your prefabs were a vitale learning
                           tool.
************************************


================================================================

* Play Information *

This map does not work properly without the TeamFortress v2.5 or 
higher QuakeC patch, which can be downloaded from 
http://www.planetquake.com/teamfortress or from ftp.cdrom.com

TeamFortress		: Yes
Single Player           : Only if you like dancing by yourself:)
Cooperative             : No
Deathmatch (2-16)       : No
Difficulty Settings     : No
New Sounds              : no
 Models                 : Nope!
 Textures               : All from quake and wads supply from Worldcraft
                          plus extras from TFconsole.Thanx Console !
Demos Replaced          : None
AutoTeam		: yes
Hook			: i didn't use hook out!
* Construction *
                        : I have revised and revised !
                         I lowered the roof 3 times 
                         added ground in height exposed areas
                         removed cluttery health and armor
                         everything you need is in the packs!
                         To much work to be ignored, but its in 
                         your hands now I will be working strictly 
                         in q2 tf2 from now on!

Editor(s) used          : WorldCraft1.5b-----1.6
                          Ented 
                          WQBSP                          
                         vis with 1.6
 Bugs                   :no
Build Time              : About 1 week till hell freezes over!
                   QBSP : <685 seconds  new time:478 sec.
           xtra-light   : 5598 secs  new time normal-:1219 sec. 
          rVIS -full    : 36,095 secs  Slightly longer than the last version.
                          Once I aborted on the larger ver. after 30 hours
                          This was not going to be a big deal.
                          Whoa didn't that suck! new time 1.6 14,808 sec.
* Other Info *
Description: 
                         2Fort style map/find a way in and steal the flag
                         take it back to the upper tears of your fort and
                         On the blue side it's second from the top access
                         the stairs. On the red side it's on top access the
                         wind shoot just inside the front door up one flight 
                         of stairs. However as in the same way that some doors
                         are team assigned, the bottom wind shoot leading into
                         the red fort is also assigned only to red. the bottom
                         door leading from the water into the blue fort is assigned
                         only to blue so that makes it fair!There are wind tunnels 
                         leading from the blue water side to the red water side and 
                         visa versa. On the blue side there is a shootable hidden
                         door. in the water on the far left facing toward the red 
                         side.On the red side in the same geometric type of position
                         ,the same kinda of tunnel with no secret door.
                            On the blue side in the water you will notice a disk.It is 
                         a teleporter to the shadow ring room[use for blue only].
                            On the red side it is a lava looking square at the end of 
                         a ramp of Q's exclusive to red to the same room!In the room
                         are assigned return teleporters to opposite roofs of the bridges.
                          That should give you a basic functionality of this thing.
                    note: If you see a box with different signs shoot it . If it is assigned
                         to your team , it will open.The only one that isn't that way is the
                         one against the wall leading to that quad power and is not exclusive
                         to either team.  
                                 
                       I will continue to learn and try to produce a 
                         better map each time. My p/200 with 96megs of ram
                         stb lightspeed card with MONSTER 3d accelerator
                         is almost extinct.My motherboard came out before
                         the dimm offering. Yes I only have EDO simm, but
                         there is 2 16s and 2 32s and that is ok for now.
                         Next a couple more of these and then Q2--TF YEAH!




How to use this map:

Unpack hcamp.bsp to your quake\fortress\maps directory. If you want to run
it on a LAN server or just take a peek at it, load quake with -game fortress
and type MAP hcamp in the console to load it. 

If you want to play on a QW server running this map, copy the hcamp.bsp
file into your quake\fortress\maps directory.

It's freeware! Play it and have fun. If it sparks a little creative light
in your mind, then use it. Sparks are hard to come by now days. I am just
thankful that my nephew , Jimmy Murphy aka: Jumpin came in one night,and
said why don't you make a TF map. Special thanks to my nephew. If you run
into Jumpin in a game remember he may be only 13 out here, but in there
he is jumpin and pretty damn good at it. He understands teamplay quite well
and as an opponent he is Ruthless. I helped {:o)  
  NOTICE: This is a re-release of this map. The first one just plain wasn't
 ready. However this one is ! Get in there and take no prisoners:)


       Thanks from : James I Battles aka: MaTr1X-Hank in QW!
              E-mail- battles@cybertron.com

You may NOT put this level on any commercial CD or diskette set without my 
EXPRESS WRITTEN PERMISSION. Remember I am a bailbonds agent. : )
Enough said. Tanx from Hanx!
