**** This map designed for the TeamFortress v2.x quakeC mod ****
11/5/98
================================================================
Title                   : The Drome
Filename                : drome1.bsp
Author                  : Grub the Raper[8]
Email Address           : huey@1starnet.com
QW			: 
Description             : TeamFortress v2.x Quake Map
TeamFortress Homepage	: http://www.planetquake.com/teamfortress
			: http://www.teamfortress.com
Additional credits      : Gringo Miscue[8], Agent Orange[8], and the rest of the
			  Van Buren Boys for their suggestions and playtesting...
================================================================

* Play Information *

This map does not work properly without the 
TeamFortress v2.65 or higher QuakeC patch, which can be downloaded from 
http://www.planetquake.com/teamfortress

Single Player           : Yes, to look around... 
Cooperative             : No
Deathmatch (2-32)       : No
TeamFortress (2-16)     : Hell yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Brand new level
Editor(s) used          : Worldcraft 1.5b, Qoole, EntED(allowed me to learn lots about	
	                  Team Fortress entities you should get this if you want to map TF)
Known Bugs              : Cockroaches, aphids...
Build Time              : bout 50 hrs over a 3 week period... lots of that time was me trying
			  to figure out TF entities 
Qbsp			: not too terribly long
Light			: (Extra) not too damned long
Vis 			: (Level 4) not all that long

* Game Play *

The Drome is an extremely fast-paced Team Fortress/CTF expierence, the object is to cap
the flag upon your own flag... and teams can return their own flag, just like in classic
CTF... I suggest console sets maxfrags to 150 or time limit to about 10-15 mins for this one
since the rounds will tend to wear some players out... less strategy here as action; a test
of that Quake-specific term "skillz".  There are 2 powerups in the map, they are easy to spot
and damned near impossible to reach, especially in the heat of battle. A soldier may use a 
gren/rocket combo jump, a demoman may use pipes (prolly the easiest way), a sniper may shoot
a teammate if team kills are off... and possibly other ways to reach the powerups.

I wanted to make a map that would be fun for as few as 4 players since when [8] got 
its server back, there were not too many peeps that hung out on it ;)  The Drome gets pretty wild
with 8 or so, and above that it will be sheer mayhem, especially when some bastard manages
to get one of the quad/pents.  Guaranteed for a gib-soaked good time ;)

Grub the Raper[8]

