**** This map was designed for the TeamFortress v2.6x quakeC mod ****
11/15/97
================================================================
Title                   : PCGS Dogs of War
Filename                : dow.zip
Author                  : Chris Hansen (Stinger)
Email Address           : stinger@nwi.net
Description             : TeamFortress v2.6x Quake Map

               Check out the TeamFortress homepage at:
               http://www.planetquake.com/teamfortress
================================================================
* Play Information *

This map does not work properly without the latest TeamFortress QuakeC
patch, which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
TeamFortress            : Yes
Difficulty Settings     : No
New Sounds              : Yes (Thank you 3wave and Robin Hood)
New Graphics            : Yes (Hall of Heroes textures created, a few other misc 
		 	  textures, not to mention the team mascots, Snoopy and 
			  The Cookie monster, and the texture of the beautiful 
			  Julie Strain as F.A.K.K. II--long live Heavy Metal!),
			  plus Wedge modified the Flag Skin a bit to display 
			  the PCGS acronym.
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Started from scratch, original
Editor(s) used          : Worldcraft Shareware (I'll get to it!), EntEd
Known Bugs              : The flags sometimes don't change until you respawn. 
			  The scoring entities work fine, however.
Build Time              : Ain't it relative.  The full compile time was about 2
                          hours on a P166 with 32 megs of ram.

Thanks to               : Id, Team Fortress Software, Wedge (who rescued my 
			  blasted attempt at entity editing), and the PCGS 
			  Crew who have served as my inspiration and playtesters.

Revisions		: None yet in the public issue.

Simple Game Play	: Take the flag stations by running across the touch pads.

Detailed Map Info:

There are two fortresses (Snoopy and Cookie) and the center area (F.A.K.K. II).  The 
fortresses are assigned a color:  Snoopy is red, Cookie is blue :) 

The Point system works like this:  

1 frag, 1 point (duh).
Hold your fortress for one minutes: 10 team points and 10 team health points
Hold the center flag for one minute: 10 team points
Hold the enemy fortress for one minute: 10 team points

The fortresses are supplied with a full supply of health armor and ammo all 
stored within ammo rooms which are visible by each team.  However, you can only
collect as long as you're in your own colored fortress.  At the entrance of 
each fortress, is a short supply of health and ammo for either team.

The Center Flag has only ammo (Medic!)

Game Play Notes:

Assign a team to each flag station.  That team is responsible for Offense 
and Defense when it comes to that station.

Send questions, comments and criticism to: stinger@nwi.net

If you live in the Central Washington State area and are interested in the 
PC Gamers Society, contact wedge@nwi.net or stinger@nwi.net or see our Web Site at:

http://www.nwinternet.com/~stinger

Chris Hansen (a.k.a. Stinger)