**** This map designed for TeamFortress v1.3x ****

21st November 1996
================================================================
Title                   : Marks Attack & Defend Teamplay Map
Filename                : TF_ATDEF.BSP
Author                  : Mark Rosten
Email Address           : mark@barney.dungeon.com
Description             : Attack and defend style teamplay map
                          for the Team Fortress Quake QC addon.
                          First of many (I hope).
Additional Credits to   : The quys at Team Fortress for producing
                          such an excellent capture-the-flag
                          Teamplay addon for Quake.
                          ID software of course!
                          The Thred map designer, J.Lowell
                          My mates: Bernie, Lyndon, Chris, &
                          my brother Neil for ideas.

    The latest version of the Team Fortress patch can always be 
    found at the TeamFortress WWW page:
	      http://minyos.its.rmit.edu.au/~cookj/index.htm
             
               Check out the Thred homepage at:
              http://www.visi.com/~jlowell/thred
================================================================

* Play Information *

Single Player           : Pretty boring - no monsters, etc.
                          (used only for looking around)
Cooperative             : Nope
Deathmatch              : Yes (although it is designed for TF)
- Team Fortress -       : 2 team bases with about 6-8 start points each
                          no recharge points (maybe added later)
                          one flag point for team one (attackers)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Thred (.6b to .9b)
Known Bugs              : Sometimes the TF goals are not reset when
                          a player dies carrying the flag. I think this
                          is due to this being my first map for TF and
                          not fully understanding all entity structures.
Build Time              : about 3 weeks including learning editing from
                          scratch and checking other edting utils.
Texture Wad used        : Custom based on Quake101
                         (made small enough to use in Thred, about 1.4 megs)

Compile machine         : P166, 32megs Ram, Matrox Mystique, 2gig HD, SB16.
QBSP Time               : 2 mins 12 secs
Light Time              : 451 secs
VIS (-level 4) Time     : 1116 secs

Brushes                 : -
Entities                : -
Models                  : -

* Other Info *

This map is my first level design attempt for Quake. I have tried most
of the current batch of level editors, but feel most comfortable with
Thred. This map can be played deathmatch, although it really should be
use for the Team Fortress patch. If you haven't got this patch, I
suggest you get it right now! (see top for WWW address)

* How To Play This Map (Team Fortress) *

First of all you need to unzip the .BSP file into your QUAKE\ID1\MAPS
directory (creating the MAPS directory if you haven't got it!)

This map starts with the attackers (team 1) in a small building on the
right of the map, and the defenders (team 2) on top of a fairly large 
castle on the left of the map. The idea is for the attackers to get 
onto the top level of the castle and fall down a chute to enter the 
dungeon coplex. From here the attackers must negotiate a large lava 
infested room with 3 exits into the defenders flag room. Once an 
attacker has grabbed the flag, he/she needs to fall down one of the 
two holes in the floor. This teleports the player to a small corridor 
exiting just above the water outside near the castle. Once out of the 
water via the ramps, just take the flag to inside the attackers start 
building and onto the small blue platform in the middle of the lower 
floor. The attacking team will receive some points for the capture of 
the defenders flag. Then its time to do it all over again. Its best 
when a game is timed and the teams are swapped over so that both teams 
have a go at defending/attacking. Have fun.

This is the first of several Team Fortress maps which I hope to release.
The next map I am working on is an underwater complex with two identical
team bases. Hopefully this will be out within a few weeks.

* Copyright / Permissions *

Authors MAY / MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

* THRED LISCENSE INFORMATION *

This map was made with Thred. It is acceptable to distribute this
map over the Internet and BBS systems for free. It is not
acceptable to play this map on a commercial Internet server.
It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.
