**** This map designed for TeamFortress v1.3x ****

18th December 1996
================================================================
Title                   : Marks Water Bases (Team Fortress version)
Filename                : mBase_TF.BSP
Version                 : 1.01
Author                  : Mark Rosten
Email Address           : mark@barney.dungeon.com
Description             : Teamplay map designed for the Team Fortress
                          Quake QC addon.
                          (also available for the 3wave CTF system)
Additional Credits to   : The guys at Team Fortress for listening to
                          some of my lame ideas and for their help.
                          My Cousin Chris, Brother Neil, & my PC
                          Thred, Worldcraft and Quakemap designers
                          ID software of course!
             
================================================================

 The latest version of the Team Fortress patch can always be 
 found at the TeamFortress WWW page: -- GET IT NOW! --
       http://minyos.its.rmit.edu.au/~cookj/index.htm
             
 If you haven't got it, get 3wave's Capture the flag addon from:
       http://quake.threewave.com/

 Check out the Thred homepage at:
       http://www.visi.com/~jlowell/thred

================================================================

* Play Information *

Single Player           : Pretty boring - no monsters, etc.
                          (used only for looking around)
Cooperative             : Nope
Deathmatch              : Nope (Designed for Team Fortress!)
- 3Wave CTF -           : 2 identical team bases with
                          12 start points each
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Cloned textures with different colours
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : 1st Thred
                          then Worldcraft (when couldn't mirror level easily)
                          then DOS Edit (for TF entity bits) and
                               Team Fortress' map entity editor
                          then Quakemap (for better entity positioning)
Known Bugs              : None
Build Time              : 3 weeks of evenings, some weekends
                          when not playing Command and Conquer Red Alert!
Texture Wad used        : Custom based on Quake101
                          i cloned all of the team 1 textures and colourised
                          them with Painshop Pro to use as new textures in
                          the 2nd team's base
Compile machine         : P166, 32megs Ram, Matrox Mystique, 4gig HD, SB16.
QBSP Time               : 14 mins  3 secs
Light Time              : 1675 secs
VIS (-level 4) Time     : 20839 secs

Brushes                 : 2016
Entities                : 357
Models                  : 36

================================================================

* Other Info *

This is my second Quake map, the first being TF_ATDEF which was a
Team Fortress only map. But when designing this map I started playing the
3 Wave Capture-the-flag system as well, so I thought I would release this
new map for both Quake addons. The idea originally was to have 2 huge
underwater bases that you could swim in and around. However, Quake couldn't
manage all of the brushes in one huge room, so I opted for 2 identical bases
seperated by water.

Next map? Dunno, haven't thought up a good idea yet. Maybe a 3-4 team map?
Any ideas anyone?

* How To Play This Map (Team Fortress) *

First of all you need to unzip the .BSP file into your QUAKE\ID1\MAPS
directory (creating the MAPS directory if you haven't got it!) or place
it in a MAPS subdirectory in the Team Fortress directory
(eg \QUAKE\FORTRESS\MAPS)

================================================================

* Copyright / Permissions *

Authors MAY / MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

* THRED LISCENSE INFORMATION *

This map was made with Thred. It is acceptable to distribute this
map over the Internet and BBS systems for free. It is not
acceptable to play this map on a commercial Internet server.
It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.
