**** This map designed for the TeamFortress v2.5i quakeC mod ****

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Title                   : MassivTF
Filename                : massivTF.zip
Author                  : Mark Rosten (Mr Flibble)
Email Address           : mark@barney.dungeon.com
Description             : TeamFortress v2.5i Quake Map

               Check out the TeamFortress homepage at:
               http://www.planetquake.com/teamfortress/
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* Play Information *

This map does not work properly without the TeamFortress v2.5i (or greater)
QuakeC patch, which can be downloaded from the TeamFortress home page (above)
or from ftp.cdrom.com

Single Player           : No (only to look around)
Cooperative             : No
Deathmatch              : Yes (but designed for teamplay)
TeamFortress            : Yes (32 starts for 2 teams)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : None
Editor(s) used          : Worldcraft Registered, Adqedit, Mipdip and
                          Paintshop Pro (unReg)
Known Bugs              : None
Build Time              : 4 weeks.  The full compile time was about 6
                          hours on a P166 with 32 megs of ram.

Thanks to               : Id, The Team Fortress guys for writing such an
                          excellent quakeC addon for Quake, My brother
                          Neil, Cousin Chris, And friends Lyndon & Bernie.

* Map Details *
This map is big, really big. There are two bases linked via an outside area
with waterways going into various buildings. It is a standard two-flag game
with both base layouts the same. The flag is on a column surrounded by lava.
The ramp button needs shooting to deploy the ramp to exit the column. The
ramp is also activated by the enemy entering the flag room.
There is only one secret passageway per base, but thats easy enough to find
(hint: find the wall tile that sticks out too far).

If you like this map, email the server operator to tell him. Any comments,
ideas for other maps, etc. can be sent to mark@barney.dungeon.com
Enjoy!

* Other Info *
This level was started just as Quakeworld went 32 players, and the call for
32 player maps for Team Fortress went out. I was designing for about 2 weeks
then ran out of ideas so I left it for a couple of months. Recently I thought
it was about time to release another map or two, so before starting another
map I thought I'd finish this one. After a couple of LAN games to test it
(8 to 10 players) It wad ready to release.

How to use this map:
Copy the hexTF.bsp file into your quake\id1\maps or quake\fortress\maps
directory. Then run quake.
In the console, type "map hextf" (without the quotes)

If you want to play on a QW server running this map, copy the hextf.bsp
file into your quake\qw\maps directory or your quake\fortress\maps dir.
