**** This map was designed for the TeamFortress v2.8 ****

Release Date: 07/06/98

================================================================
Title                   : The Cornerstone - Version 1.0
Filename                : corner1.zip
Author                  : Chris Patterson, [PPD]-Xizor
Email Address           : xizor@earthling.net
Web Page                : http://www.webzone.net/xizor
Description             : TeamFortress v2.8 Quake Map
                          Check out the TeamFortress homepage at:
                          http://www.planetquake.com/teamfortress/
================================================================

**** Play Information ****

This map was designed and tested with TeamFortress 2.8.1. While it may work
with earlier versions of TeamFortress (version 2.5 or later, Mega-TF, etc.),
compatibility cannot be guaranteed since most servers are now running 2.8 or
later. You can download updated versions of TeamFortress from the TeamFortress
web page at http://www.planetquake.com/teamfortress/ or from ftp.cdrom.com.

TeamFortress            : Yes, 16 spawnpoints per team
New Sounds              : Yes
New Textures            : Yes

**** Construction ****
Editor(s) used          : Worldcraft Registered
Known Bugs              : None
Build Time              : One month (around 90 hours of actual work)
Compile Time:           : Less than 30 minutes (PII/300-192M)
                          See below for actual compile log

Thanks to               : Valve (WorldCraft), TFS, id (Quake)

**** Installation ****

To install this map, put the files into the following directories:

  \Quake\Fortress\Maps
    VALLEY1.BSP
  \Quake\Fortress\Sound\Items
    FLAGTK.WAV
    FLAGCAP.WAV
    FLAGRET.WAV

The ZIP file includes path information so that it can be extracted to your
FORTRESS directory.

**** Game Play ****

The map is designed for two teams. Each team has a flag. Between the two sides
there is a separate area where the flag is to be captured. The goal is to obtain the 
other teams flag and take it to the capture point while preventing your opponent 
from doing the same to you.

**** Scoring ****

Capturing the flag gives the flag carrier five frags and gives all members of the 
team ten frags (15 total for the flag carrier). The team is also 'scored' ten points
towards the team score. This gives the flag runner a little more ranking potential 
and still works well with pure team score.

When the enemy flag is captured, all players on the team are upgraded to full health,
armor, ammo and grenades. Enjoy it, you've earned it.

While the opponent has your flag or your flag is away from the lower flag room, a 
secondary passage to the capture point is enabled through a concealed door. This door
can be reached from the base via a hallway from the water room. The door only opens
when your flag is not at the original location.

**** Comments ****

Please report problems, bugs or suggestions related to this map to the e-mail
address listed above. Our clan has been playing this map in the final state for a
couple of weeks and it's been a blast. I hope your experience is similar.

**** Copyright / Permissions ****

Feel free to run this map on any public or private TeamFortress servers, as long as
no fee is charged to play on the server.

You MAY NOT use this map for commercial projects without my permission.

This map may be distributed ONLY over the Internet. You are NOT authorized to put 
this map on any CD or distribute it in any way without my express written permission.

Enjoy!

Chris Patterson
xizor@earthling.net
PPD-xiZor

**** Build Log For Corner1.bsp ****

outputfile: c:\games\quake\id1\maps\CORNER1.bsp
--- LoadMapFile ---
c:\games\quake\id1\maps\CORNER1.map
 2026 brushes
  267 entities
   50 miptex
 3218 texinfo
building hulls sequentially...
--- Brush_LoadEntity ---
1888 brushes read
---- CSGFaces ----
13609 brushfaces
47569 csgfaces
 9974 mergedfaces
--- SolidBSP ---
16705 split nodes
 7988 solid leafs
 8718 empty leafs
    0 water leafs
25740 leaffaces
24098 nodefaces
----- portalize ----
--- FillOutside ---
12468 outleafs
--- SolidBSP ---
 4337 split nodes
 2701 solid leafs
 1637 empty leafs
    0 water leafs
10710 leaffaces
 9763 nodefaces
10864 outleafs
11430 outleafs
--- MergeAll ---
4852 mergefaces
writing c:\games\quake\id1\maps\CORNER1.prt
MODEL: *1
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MODEL: *38
--- FinishBSPFile ---
WriteBSPFile: c:\games\quake\id1\maps\CORNER1.bsp
added 0 texture frames
 2968 planes        59360
 9240 vertexes     110880
 3620 nodes         86880
 3218 texinfo      128720
 7052 faces        141040
 8744 clipnodes     69952
 1942 leafs         54376
 9485 marksurfaces  18970
33421 surfedges     66842
16925 edges         67700
   50 textures     453044
      lightdata         0
      visdata           0
      entdata       30432

---- vis ----
testlevel = 4
1551 portalleafs
4094 numportals
average leafs visible: 69
c_chains: 2171483
visdatasize:43934  compressed from 300894
376.0 seconds elapsed

----- LightFaces ----
extra sampling enabled
267 entities read
lightdatasize: 286416
0 switchable light styles
737.0 seconds elapsed



