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Title                   : Bridge War
Files                   : bridgewar.bsp
                          protarm.mdl
                          bridgewar.txt
Author                  : AcId DaeMoN
Email Address           : nsane@earthling.net
Description             : The idea for this map came out of an earlier
                          map I made that I never released called King
                          of the Hill (there are probably many of maps
                          like it I never saw but who cares?)  The
                          object is to get a player from your team
                          on the platform at the center of the bridge
                          and keep him there.  Every 15 seconds,
                          the team holding the bridge will be resupplied.
                          There is little health on this map, making medics
                          necessary.  A lighter part of the bridge can be
                          destroyed by a detpack to make it much harder for a
                          team to get to the center.  And be sure to
                          look for the special armor hidden on the map.
                          And if you get confused by this description, you aren't
                          alone cause I couldn't make much sense of it when
                          I read it either.
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* Play Information *

This map does not work properly without the TF modification.

Single Player           : Yeah, but only if you wanna look around
Cooperative             : No
Deathmatch              : Yes
Team Fortress           : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : No
New Models              : Yes
QuakeC Patches          : No

* Construction *

Base                    : New map from scratch.
Editor(s) used          : Quake Army Knife, Version 4.07
Compililers             : wqbsp, arghlite (extra sampling), rvis (level 4)
Known Bugs              : None.
Build Time              : Dunno, don't keep up with that stuff.

Thanks to id for Quake and TFS for the best Teamplay mod ever.
