**** This map designed for the TeamFortress v2.6x quakeC mod ****
10/19/97
================================================================
Title                   : Battleground SCRUM!
Filename                : bgscrum2.zip
Author                  : Michael Mattson (Wedge)
Email Address           : wedge@pcgs.org
PCGS Web Site           : www.pcgs.org
Description             : TeamFortress v2.6x+ Quake Map

	       Check out the TeamFortress homepage at:
	       http://www.planetquake.com/teamfortress
================================================================
* Play Information *

This map does not work properly without the latest TeamFortress QuakeC
patch, which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
TeamFortress            : Yes
Difficulty Settings     : No
New Sounds              : Yes (Thank you 3wave, Robin Hood and Williams)
New Graphics            : Yes (Modified the Flag Skin a bit)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Started from scratch, my own idea
Editor(s) used          : Worldcraft Shareware, EntEd Shareware
Known Bugs              : None (I hope, let me know if you find some)
Build Time              : 3 weeks.  The full compile time was about 
			  52 minutes on a P120 with 56 megs of ram.

Thanks to               Id for a wonderful game engine
			Team Fortress Software for the best 
				Quake MOD around! 
			My wife Shannon for putting up with my 
				inattention during map creation
			Sgt. Thundercock for Entity advice
			Chris Hanson for the custom texture work
			All the people on the TF Administrators list
			The PCGS Crew for Playtesting: Ace, Bifferroo, 
			Bludgeon, Chuckles, Crash, Delbert, El Jeffe, 
			Grizzle, Hausman, Joker, Lenon, Red Omen, 
			Roboz, Shivic, Spiphy, Stinger, Videoman, 
			and Zilter.

File Locations:         The .mdl files go in your fortress/progs directory.
			The .wav files go in your fortress/sound directory.
			The .bsp file goes in your fortress/maps directory.

Revisions:

bgscrum2
*       Modified entities for Internet Friendly play
*	Optimized the structure to reduce lag
*	Added "Status Boards"
*	Removed pulsing lights and lava balls (to reduce lag)

bgscrum1
*	First play test

Simple Game Play:       The Fortress are across the battlegrounds from 
			one another.  Take the stations in order 
			progressing away from you fortress.  
			All stations require teamwork to take control.
			When your team controls all stations, run a 
			Suicide Mission on the enemy fortress.
			Touch their pad to score big!

Detailed Map Info:

There are two fortresses, two Lava Arenas and the Center Arena.
The fortresses and Lava Arenas are assigned a color fore  
referencing purposes.  Each Arena has two touch pads and a flag
stand.  A team member must be standing on each pad for your
teams flag to go up in that arena.  The Arenas must be taken in
order, progressing away from your fortress.

The Point system works like this:  

Hold your Lava Arena: 2 team points per minute
Hold the Center Arena: 3 team points per minute
Hold the enemy Lava Arena: 4 team points per minute
Succesfully penetrate the enemy fort on a Suicide Run:  10 team points

There is health available just in each fortress, In the Center Arena
and in each tower.

There is ammunition available in the fortresses and in the Center Arena 
if your team controls the Center Arena.

There is grenades/detpacks/medpacks available in the front hall of your
fortress.

There is specialized armor available in the ramp room of your fortress.

There are no team powerups.

The sarcophogus is in front of a teleportal to the Center Arena.  
It will move aside if your team controls the Center Arena.

The "Score Boards" in the pond area represent each station on the map.
A Blue panel will show up if the section is controlled by the Blue team.
And, conversely, a red panel shows up if the red team controls the area.
The banners represent the fortresses.  This is a quick "Status Monitor" 
so teammates leaving the fortress can tell which stations their team 
controls.

When a player is standing on a touch pad, the rest of his teammates will
receive a message telling them that someone is needed at which arena and 
which pad they are needed on.

Final Notes:

This map REQUIRES team play.  It will probably not do well on "open" 
servers because of the team play required.  It works wonders at a LAN 
party, though.

Send questions, comments and criticism to: wedge@pcgs.org

If you live in the Central Washington State area and are interested in the 
PC Gamers Society, contact wedge@nwi.net or see our Web Site at:

http://www.pcgs.org

See you at the end of my sights...
Michael Mattson (A.K.A. Wedge)
wedge@pcgs.org
UIN: 2152319
