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                            The Ruiner's Revulsion
                               By Luke Higgins
                                    V1.0
Date of Completion:  6-13-97, Friday the 13th --WeWp
Release Date: 7-26-97
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INFO

Title                           :  The Ruiner's Revulsion
Filename                        :  TRR.BSP
Author                          :  Luke Higgins -- a.k.a |ruiner|
Email Address                   :  higgs3@roadrunner.com

Other Levels I've done          :  "The Stagler Base", "The Death Stromo".
                                   Note: "The Death Stromo" has not yet been
                                   released due to hassles with VIS, but
                                   WILL  be released soon.  It has been
                                   finished for quite some time now!

New Textures                    :  David Myers (Totally) from EFnet #QuakeEd! 
                                  this guy is amazingly cool. Some of the new
                                   textures I also extracted from DOOM.

Where To Get
This Map                        :  ftp://ftp.cdrom.com is the place to
                                   get this map.

Description                     :  This level took a great deal of work.
                                   That work mostly went towards keeping
                                   everything within the lines of Quake's
                                   limitations.  i.e. how many entities and
                                   models could be placed. Other than that
                                   I did a lot of experimentations in the
                                   level.  Most of which you may not notice.


                                   A very architecturally nice level with
                                   a good sense of continuity.  Only 2
                                   secrets lie in this dismal level.  This
                                   is a pretty tough level.  It'll take
                                   some time to complete.
==============================================================================
OTHER INFO

Single Player           : Yup! 
Cooperative             : No, it'd be way too easy for two people.
Deathmatch              : No, any more entities placed in this level would
                          crash QBSP.  Although, I may release another
                          Version of this level especially made for DM.
                          If I get enough emails asking me to anyway.
Difficulty Settings     : Like I said ONLY HARD...no easy way out of this one.
New Sounds              : No
New Graphics            : Yes, new textures done by Totally...some taken from
                          DOOM.
New Music               : I did not even select a track for this level, as
                          I did not feel Quake's music went well with this
                          level.  You can slap in another audio cd and
                          do the cd_play deal though :).
Demos Replaced          : None
==============================================================================
DEVELOPMENT

Base                    : New Level
Editor (s) used         : Quest
Known Bugs              : None. If you find anything major, let me know.
Time                    : Two Weeks, Building Time, Adjustments, Bug fixes
                          etc...

==============================================================================
SPECIAL THANKS TO

Skinny Puppy!  For it was their music that helped me think of ideas and
got me through making this level.

David Myers -- Totally, for doing SOME of the textures I used in this level.

David Massey -- IO^Warp, for VISing this SOB,  it took 14 hours on his dual
p133.  A booger :).

Ryan Pomraning -- ^Tsuba, this guy did countless things for me, so he deserves
a GREAT BIG THANKS...THANKS MAN!

Chris Carollo & Trey Harrison for the GODLY editor "Quest"

All the guys on EFnet #QuakeEd, #Mageslayer, #Ionstorm, #Daikatana and
#Trinity

Of course id software for giving us gamers what we crave!

Myself for coming up with cool ideas and not bashing in my monitor when
QBSP takes so long and then says the level has too many entities.
==============================================================================
OTHER STUFF

If you have comments (Useful comments) questions or just want to tell me that
you liked the level please mail me at higgs3@roadrunner.com.  Or come find me
on EFnet @#QuakeEd, @#Mageslayer, @#Ionstorm, @#Daikatana and #Trinity.

Keep in touch with my .plan  finger higgs3@roadrunner.com and get info on
progress on other levels...projects I am involved with, info on HeXeN II,
MageSlayer and Daikatana!

This level MAY NOT be used as a base for other levels.  This level may ONLY
be distributed via the internet and the distributer is to make NO PROFIT from
this level with out my prior ok.  This level MAY ONLY be distributed provided
that this .txt file remains intact and distributed in the .ZIP file.  This
level by NO MEANS shall be distributed via anything BUT THE INTERNET without
my consent.
==============================================================================
Yet another Note:  VIS -level 4 did not completely work on this level.
The Pentagram door leading from the outside to the inside vanishes from a
long distance.  As well as the sky giving you a grey plane *sometimes*.  This
is a great big PISSER! But, what am I going to do?  :).  so, I'll just
release the level and hope I don't get too many comments on how much that
pisses people off :).  Thanks!  







