================================================================
Title                   : The Hall of Trilogy v. 96
Filename                : THOTH96.ZIP
Author                  : Stuart Presley
Email Address           : vovin@vnet.net
Description             : This is the second level in the Quake
                          addon episode being developed by
                          Trilogy. This level picks up where
                          TMI leaves off. Watch for the episode
                          pak to be released in the future with
                          QuakeC enhancements and an unfolding
                          plot. Levels 1, 2, and 3 will be
                          released individually and then the
                          entire pak will be released with the
                          other remaining levels. 
                                                    
Additional Credits to   : ID Software, for Quake
                          QBSP Win32 console-mode binaries.
                          Yahn Bernier for BSP
================================================================

* Play Information *

Level Name              : Hall of Trilogy
Single Player           : Yes
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : Yes

* Construction *

Base            : Scratch
Build Time      : Many hours
Editor(s) used  : BSP 16, and 32 bit.
Known Bugs      : Known

* Legal Stuff *

You may distribute this level, as long as you include my
text file and give me credit. If you plan on distributing this map on
a CD Collection you _MUST_ contact me first for my approval. Actura Software,
and any company that is affiliated with Actura Software may not use this
level on any compilation. Your answer is "NO!".

* Where to get this MAP *

If your reading this Text file....you know where to get the map....
Whoever including the "Where to get this MAP" info in the template must
have been stoned.






















If you read down this far, your probably wondering why I named the level
THOTH instead of THOT....Well, ok....you probably aren't wondering why I
did that but here goes nothing.





















Told you there was nothing......
