=========================================================================
INFORMATION - MAPS REQUIRES REGISTERED QUAKE V.1.01 OR HIGHER, DOS or WIN95
=========================================================================

Title                   : Spawn City/Water World
Filename                : tef_sc.map/tef_ww.map   
Author                  : T. H. Johansen (TJ)
Email Address           : torjoh@alfa.avh.unit.no

Description             : A "double pack" archive, containing two linked
			levels with additional files bound in a .pak file 
			for simple loading. 

			QUICK LOADING INSTRUCTIONS: To play these two levels,
			put the supplied pak0.pak file in a directory directly 
			under your Quake directory, for instance \quake\tefdbl\,
  			and start quake at the DOS prompt by typing:

			quake -game tefdbl +map tef_sc

			which will load map no. 1 (of the 2 enclosed).  
			Please read the "loading information" section below 
                        for more comprehensive instructions, if needed.
			----------------------------------------------------
			Spawn City: Large area enclosed by a surrounding metallic 
			structure. If playing with the Quake CD 
			in drive, the level will be playing track no. 4. 
			
			Water World: Central hub and mountain/cave structures,
			with lots of water and hideous traps; tread carefully! 
			Plays CD track no. 10.				

			These levels can be played in all modes, including 
			single player, cooperative and deathmatch play.

			Single player mode may be played on two different
			skill levels (SKILL 0  and SKILL 1).  			
			Special entities were implemented to suit 
    			multiplayer style in both maps. Enjoy!
			
			-------------------------------------------
			The story for this double pack is the following:
			-------------------------------------------
			After slipping through the teleporter and away
			from the Slime Ground you were in, you face new
			challenges. You find yourself in a metallic room
			with a door and lights in front of you. You realize
			suddenly that you have seen this place somewhere
			before...but where?

			You remember now. In the archives of the IIA, where
			you often had scanned through their libraries of
			hellholes that should have been eradicated. And one
			of these places you were specifically warned about,
			a city-like hole where agents had tried to conquer
			before, but never have succeeded. So now the IIA
			has shown their mercy once again, and sent YOU here.
			
			You can recall what they warned you about. This
			place is filled with nasties that like to encircle
			their "visitors" with puzzling riddles and dangerous
			traps and creatures everywhere. You prepare yourself
			for The Riddles of Spawn City. Your task is to get out
			of this place and find the key to the lands beyond.

			And beyond lies the tales of Water World...and the path to
			your freedom?	

			
Additional Credits to   : Id Software, without whom there would be no Quake. 
                         
			  Ben Williams for his excellent QuMa v.1.4 
			  
			  Major idea for the design behind "Water World"
			  suggested by Stig Muren, thanks!

			  Water World's new monster cast is due to the great
			  work of these people:

			  "Willy the Spider":  Author: Ken Turner
			  "The Manga Babe"  :  Author: Ludovic Texier
			  "Snake Man"       :  Author: Bubbah, aka. Tan Sian Yue 
						       and parts of qc by Coyote	

			  For more info on these creatures (the monsters, I mean),
			  see the textfiles enclosed in this .zip archive. I highly
			  recommend the use of these new monsters in your maps.	It
			  makes Quake even more enjoyable, and it's refreshing too!
					      
================================================================

* Play Information *

Level Name              : (The Riddles of) Spawn City
File name		: tef_sc.bsp
Single Player           : Yes.
Cooperative 2-5 Player  : Yes.
Deathmatch 2-6 Players  : Yes. 
Difficulty Settings     : Yes, two settings; skill 0 (easy) and skill 1 (normal)
Anything else new       : No.

* Construction *

Base            : New level from scratch. 
Build Time      : Countless hours. 
Editor(s) used  : QuMa v1.4		 
		  Qbsp v29, Light and Vis from Id.
		  Quake101.wad (texture file).

		  Qbsp -verbose build time: 1071.0 secs
		  Light -extra  build time: 1844.0 secs
		  Vis -level 4  build time: 3541.0 secs

=======================================================================
Level Name              : Water World
File name		: tef_ww.bsp
Single Player           : Yes. 
Cooperative 2-4 Player  : Yes.
Deathmatch 2-7 Players  : Yes. 
Difficulty Settings     : Yes, two settings as for Spawn City.
Anything else new       : Yes. 3 new monsters included! Se above for credits.

* Construction *

Base            : New level from scratch. 
Build Time      : Countless hours. 
Editor(s) used  : QuMa v1.4		 
		  Qbsp v29, Light and Vis from Id.
		  Quake101.wad (texture file).

		  Qbsp -verbose build time: 708.0  secs
		  Light -extra  build time: 1245.0 secs
		  Vis -level 4  build time: 2379.0 secs

=======================================================================
Platform used   : P90 w/16 MB RAM running Win95 and reg. Quake v1.06

Known Bugs      : Hopefully none.

* Technical documentation *

The Manga babe, Snakeman and Willy the spider monsters didn't originally have any 
"1st sight" sounds, so I modified the ai.qc, snakeman.qc and spider.qc files 
to implement some sounds for these monsters (to make things a little scarier :)).
Also, no death messages were originally implemented for these monsters, so 
I modified the client.qc file to make some messages appear as well. Everything is
compiled into the progs.dat file, so no need to worry about it. 
	

* Loading information *

To load these maps, you should do the following:
- Create a directory off of your Quake directory, say \tefdbl\, and put 
  the .pak file in this directory.
- In DOS, type: quake -game tefdbl (+skill 0) +map tef_sc 

The parameter, "+skill 0", should ONLY be typed if you want to play these
maps on the EASY setting. If you wish to play them on the "normal" skill level,
DO NOT type "+skill 0". If you put the .pak file in a directory other than "tefdbl",
make sure you replace "tefdbl" above with your own directory name. 

It's also possible to rename the "pak0.pak" to "pak2.pak" and put it
directly in the \quake\id1\ directory. You then won't need to supply any
"-game tefdbl" parameter, because Quake will find the .pak file auto-
matically! (Not really recommended, you may mess up your /id1/ directory).
 
When you have completed "Spawn City" you will enter the
teleporter and automatically be taken to the next level called
"Water World". Be prepared to meet some quite unusual creatures!

Monster count: Spawn City:  Skill 0: 39
			    Skill 1: 48
	       Water World: Skill 0: 31
			    Skill 1: 47					

Good luck, play on normal skill (skill 1 or higher) for maximum fun 
and don't cheat! 


* Legal Stuff *

You may distribute these levels and include them in any compilation
etc., as long as you include my text file and give me credit. I would like to
be contacted in beforehand, thanks! You may NOT use these levels as a 
base for new maps. This work Copyright (C) 1996 TJ productions.

Parts of this work are the work of others, please respect
their rightful copyright. 


* Where to get these maps *
ftp.cdrom.com 
ftp.stomped.com

*Archive info*
Archive filename: tefdbl1.zip
		   Including:
			      -A .pak file containing the two levels
			       (tef_sc.bsp and tef_ww.bsp) along with
			       necessary .dat, .wav and .mdl files.
			      -tefdbl1.txt (this file). 
     	      		      -spider.txt (monster info)
			      -manga.txt  (monster info)
			      -snakeman.txt (monster info)
     
			    





