March/25/97
================================================================

Title                   : slipcomp.bsp (slipgate research complex)
Author                  : Bruce W. Krueger
Email Address           : Krueger@slip.net
Description             : New level for Quake with jumping puzzels
                          and a dark industrial setting. 
                          (NO jumps as hard as rafters in E4M5)

================================================================

* Play Information *

Single Player           : Yes
Cooperative             : Yes (4 starts)
Deathmatch              : Yes (8 starts)
Difficulty Settings     : Yes (no nightmare)
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

================================================================

* Construction *

Base                    : New level from scratch

================================================================

* Comments *

In Quake and Doom I kept expecting to see a big trans-dimensional 
research lab with huge machines, but there wasn't one, so I made 
what I thought such a level should look like.

================================================================

* How to use *

EASY WAY:
Copy slipcomp.bsp to quake\id1\maps (create the "maps" directory
if you don't already have one), then start Quake the way you normally
do, choose SINGLE PLAYER, then choose NEW GAME, then go thru the gate
to select what difficulty you want, then push the ~ key to access the 
Quake console, then type  MAP SLIPCOMP  then enter.
The down side of this method is that your slipcomp saves will 
overwrite your regular Quake saves.

HARDER WAY:
In your Quake directory make a directory named SLIPCOMP, inside
the slipcomp directory make a directory named MAPS, put the  unzipped
file SLIPCOMP.BSP into the maps directory.
It should look something like this:
C:\QUAKE\SLIPCOMP\MAPS\SLIPCOMP.BSP

In DOS go to the Quake directory and start Quake by entering:
QUAKE -GAME SLIPCOMP +MAP SLIPCOMP
this will put you in the level in normal difficulty.

QUAKE -GAME SLIPCOMP +SKILL 0 +MAP SLIPCOMP
Will put you in the level in easy difficulty.

QUAKE -GAME SLIPCOMP +SKILL 2 +MAP SLIPCOMP
Will put you in the level in hard difficulty.

This method puts your slipcomp saves into the SLIPCOMP directory and 
does not overwrite the saves from any other Quake games.

================================================================

Feel free to distribute this level as long as it is for non commercial
purposes and this document is included.

Please do not modify this level.
