January 1998		
================================================================
Title                   : Tale of Abbot's Rune
Filename                : Sgodrune.bsp, Sgodrun1.bsp, Sgodrun2.bsp

Author                  : Rain Rannu (Spacegod)
Email Address           : rain.rannu@mail.ee 

Description             : A single-player "hub" for Quake, quite
			  different from most of the stuff out
			  there.  			  

Misc. Author Info	: I'm a 17 year old student from Estonia.
			  Beside everything else I like designing
			  levels for cool games. 

Additional Credits to   : id Software
			  Ben Morris for Worldcraft
			  Antony Suter for RVis

Thanks to:		  All the people who enjoyed the maps &
			  sent me their comments.

================================================================
This is a revised version of the map. Fixed "Ed_Alloc: No Free
Edicts" error and made a few minor changes in sgodrun2.bsp 
================================================================

* Information *

Tale of Abbot's Rune consists of an intro level and 2 full-sized
levels. These levels should be played in seqential order.

To play, type "map sgodrune" at the Quake console. You MUST have at 
least 12MB of memory available in Quake, so start Quake in Windows
with "-winmem 12" switch or Winquake with "-heapsize 12000" switch.

When playing these levels, turn the lights down and sound volume
up! You should play with the health bar not visible, believe me,
it's cooler this way :)

If you have any kind of comments about the level, let me know.
I'd really appreciate if you mailed me.

================================================================
* Story *

There is no story :(

================================================================
* Play Information *

Single Player           : Sure!
Cooperative             : No
Deathmatch              : No 
Difficulty Settings     : Easy - Removed some bad guys and added 
				 a couple of invulnerabilities
				 here and there.
			  Normal - Normal
			  Hard - Basically same as Normal, some 
				 minor changes. (Final battle is
				 4 times as difficult as in 
				 Normal!)	  		
New Graphics            : No

================================================================
* Construction *

Base                    : New levels from scratch
Editor(s) used          : Worldcraft 1.5b
Known Bugs              : There are some, but I hope you won't 
			  notice ;) 	  
Texture Wad used        : One really big one with lots of very cool
			  textures ;)

Compile machine         : P133/32MB

Map Name		: Sgodrune.bsp	Sgodrun1.bsp	Sgodrun2.bsp

QBSP Time               : A minute	20 minutes	16 minutes
Light Time              : 2 minutes	14 minutes	16 minutes
rVIS (-level 4) Time    : 2.5 hours	3 hours		2 hours
Brushes                 : 83		1600		1446	
Entities                : 133		679		718
Models                  : 37		180		164

================================================================
* Other Maps by Spacegod*

OUTPOST 
(Quake DM)
ftp.cdrom.com/pub/idgames2/levels/deathmatch/s-u/Sgoddm1.zip

	93% - Talon's Strike: "Very sweet! This is one
			      outstanding map for up to 4"
	
	4/5 - MPQ: "Good lightning and lots of firepower make 
		    this a good battleground"

================================================================
* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet.
You are NOT authorized to put this BSP on any CD or distribute it
in any way without my permission.


